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Cheryl Resch – ProQuest LLC, 2024
Software vulnerabilities in commercial products are an issue of national importance. The most prevalent breaches are input validation vulnerabilities, and these are easily avoidable. This dissertation contributes to cybersecurity education with a set of hands-on interventions tailored for three CS courses, a set of reflection prompts to encourage…
Descriptors: College Students, Computer Science Education, Computer Security, Curriculum Development
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Mark Monnin; Lori L. Sussman – Journal of Cybersecurity Education, Research and Practice, 2024
Data transfer between isolated clusters is imperative for cybersecurity education, research, and testing. Such techniques facilitate hands-on cybersecurity learning in isolated clusters, allow cybersecurity students to practice with various hacking tools, and develop professional cybersecurity technical skills. Educators often use these remote…
Descriptors: Computer Science Education, Computer Security, Computer Software, Data
Hrishikesh Bhide – ProQuest LLC, 2024
The meteoric rise in software and technology has altered the paradigm of information security and privacy. Classified information, stored earlier behind locked doors, is now stored on the internet on servers that can be accessed from anywhere on the globe. As a result of these advancements, we are now vulnerable to cyber-attacks. Cyber-attacks are…
Descriptors: Game Based Learning, Learning Strategies, Computer Security, Computer Science Education
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Daniel T. Hickey; Ronald J. Kantor – Journal of Cybersecurity Education, Research and Practice, 2024
The cybersecurity threat landscape evolves quickly, continually, and consequentially. This means that the "transfer" of cybersecurity learning is crucial. We compared how different recognized "cognitive" transfer theories might help explain and synergize three aspects of cybersecurity education. These include "teaching and…
Descriptors: Transfer of Training, Computer Science Education, Computer Security, Metacognition
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David P. Bunde; John F. Dooley – PRIMUS, 2024
We present a detailed description of a Cryptography and Computer Security course that has been offered at Knox College for the last 15 years. While the course is roughly divided into two sections, Cryptology and Computer Security, our emphasis here is on the Cryptology section. The course puts the cryptologic material into its historical context…
Descriptors: Technology, Coding, Computer Security, Mathematics Education
Edem Kwesi Atatsi – ProQuest LLC, 2024
Organizations are looking for a well-qualified workforce with the requisite skills, knowledge, and abilities to implement an effective cyber strategy. Academic institutions are facing challenges in meeting the demand for employees with hands-on experience. This exploratory study investigated how academic institutions can use internships to equip…
Descriptors: Internship Programs, Entry Workers, Professional Personnel, Computer Security
Eric Eskelsen – ProQuest LLC, 2024
Engineers have developed innovative hardware solutions to treat various medical conditions that provide medical patients with better health outcomes. These devices can be found in hospitals, medical clinics, homes, and even implanted in individuals. The patients experience freedom from extended hospital stays and can spend time with their family…
Descriptors: Computer Security, Medical Services, Computer Science Education, Health Personnel
Robert Chapa – ProQuest LLC, 2024
While the cybersecurity landscape continually evolves, with new technologies, attack vectors, and defense mechanisms emerging regularly, cybersecurity certificate programs remain challenged to stay current and relevant, often resulting in the delivery of outdated course content in existing programs. Scholars note that the absence of standardized…
Descriptors: Program Development, Computer Security, Electronic Learning, Certification
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Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
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Jeff Hanson; Blair Taylor; Siddharth Kaza – Information Systems Education Journal, 2025
Cybersecurity content is typically taught and assessed using Bloom's Taxonomy to ensure that students acquire foundational and higher-order knowledge. In this study we show that when students are given the objectives written in the form of a competency-based statements, students have a more clearly defined outcome and are be able to exhibit their…
Descriptors: College Students, Universities, Competency Based Education, Educational Objectives
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Jin Wei-Kocsis; Moein Sabounchi; Gihan J. Mendis; Praveen Fernando; Baijian Yang; Tonglin Zhang – IEEE Transactions on Education, 2024
Contribution: A novel proactive and collaborative learning paradigm was proposed to engage learners with different backgrounds and enable effective retention and transfer of the multidisciplinary artificial intelligence (AI)-cybersecurity knowledge. Specifically, the proposed learning paradigm contains: 1) an immersive learning environment to…
Descriptors: Computer Security, Artificial Intelligence, Interdisciplinary Approach, Models
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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
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Kevin Hilliard; Xiaohong Yuan; Kelvin Bryant; Jinsheng Xu; Jinghua Zhang – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification has proven to be effective in engaging and encouraging people to work towards and achieve goals. Many students struggle to focus on schoolwork, due to a lack of interest, lack of understanding, or other factors unique to the student. Applying gamification elements to education can help engage these students in learning their course…
Descriptors: Gamification, Mastery Learning, Computer Security, Computer Networks
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Andrej Jerman Blažic; Borka Jerman Blažic – Education and Information Technologies, 2025
This paper presents a new developed methodology for teaching and learning subjects that although are very important in the modern digital society are neglected in high school education programs: cybersecurity and cyber safety. A Study among the EU high schools in 2021-2022 revealed that computer science teachers are not regularly upgrading their…
Descriptors: Computer Security, Technology Education, Computer Science Education, Electronic Learning
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Yukun Xu; Hui Li – IEEE Transactions on Learning Technologies, 2025
Primary school students, despite their vulnerability to cyberattacks, lack targeted cybersecurity education. Using Scopus and Google Scholar, this scoping review analyzed 15 articles (2014-2024) following Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) Extension for Scoping Reviews guidelines to examine the landscape of…
Descriptors: Elementary School Students, Computer Security, Educational Trends, Computer Science Education
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