Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 6 |
| Since 2017 (last 10 years) | 6 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Attention Control | 6 |
| Computer Simulation | 6 |
| Foreign Countries | 2 |
| Simulated Environment | 2 |
| Academic Achievement | 1 |
| Acoustics | 1 |
| Assistive Technology | 1 |
| Attention | 1 |
| Attribution Theory | 1 |
| Audio Equipment | 1 |
| Auditory Stimuli | 1 |
| More ▼ | |
Source
| Education and Information… | 3 |
| Interactive Learning… | 1 |
| Journal of Computer Assisted… | 1 |
| Journal of Speech, Language,… | 1 |
Author
| Alyssa P. Lawson | 1 |
| Asmaa Sakr | 1 |
| Daniel Rodríguez | 1 |
| Guangshuai Wang | 1 |
| Jhen-Ni Ye | 1 |
| Jian-Hong Ye | 1 |
| Jingying Chen | 1 |
| Jon-Chao Hong | 1 |
| Kai Zhang | 1 |
| Ling-Wen Kung | 1 |
| Marco Guzman | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 6 |
| Information Analyses | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Secondary Education | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Chile | 1 |
| Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Daniel Rodríguez; Marco Guzman; Pedro Brito; Roberto Llorens – Journal of Speech, Language, and Hearing Research, 2025
Purpose: This study investigated the ecological validity of conventional voice assessments by comparing the self-perceived voice quality and acoustic characteristics of voice production during these assessments to those in a simulated environment with varying distracting conditions and noise levels. Method: Forty-two university professors (26…
Descriptors: Acoustics, Auditory Stimuli, Computer Simulation, Simulated Environment
Yuting Deng; Yanling Zhang; Ruibin Zhao – Education and Information Technologies, 2025
Computer simulation technology and virtual reality technology have gained considerable attention in the field of education due to their potential to create various 3D interactive learning environments, typically including simulated learning environments and immersive learning environments. To gain a deeper understanding of students' learning…
Descriptors: Computer Uses in Education, Computer Simulation, Assistive Technology, Computer Peripherals
Kai Zhang; Jingying Chen; Zhiyi Yang; Yanfeng Ji; Yuandong Min; Guangshuai Wang; Xiaodi Liu – Education and Information Technologies, 2025
Joint attention is essential for establishing effective social communication. However, children with Autism Spectrum Disorder (ASD) often exhibit deficits in joint attention, which hinder their social interactions with peers and adults. Traditional assessment methods predominantly rely on expert observation, lacking objective measures of…
Descriptors: Attention, Autism Spectrum Disorders, Children, Social Influences
Alyssa P. Lawson; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Immersive virtual reality (IVR) is a new technology that could motivate learners, but also could contain distracting elements that increase cognitive demands on learners. In contrast, learning with conventional media, such as a narrated slideshow could be less motivating, but also less distracting. Objectives: This experiment…
Descriptors: Computer Simulation, Individual Differences, Learning, Executive Function
Jon-Chao Hong; Jhen-Ni Ye; Jian-Hong Ye; Ling-Wen Kung – Interactive Learning Environments, 2024
Attentional control theory indicates that concentration is considered an important variable that contributes to learning. There are some devices for players to practice their concentration, but there are few virtual reality (VR) designs which can increase the level of difficulty for students to discipline their mental concentration with…
Descriptors: Attention Control, Predictor Variables, Cognitive Processes, Difficulty Level
Asmaa Sakr; Tariq Abdullah – Education and Information Technologies, 2024
Virtual and Augmented Reality technologies have emerged as promising tools in the education sector, offering new possibilities for immersive learning experiences. Many researchers have focused their research on examining the potential of these technologies in education from different perspectives. However, it was discovered that there are research…
Descriptors: Computer Simulation, Technology Uses in Education, Physical Environment, Learning Analytics

Peer reviewed
Direct link
