Publication Date
In 2025 | 1 |
Since 2024 | 8 |
Descriptor
Source
Education and Information… | 2 |
Journal of Computer Assisted… | 2 |
Career Development and… | 1 |
IEEE Transactions on Learning… | 1 |
International Journal of… | 1 |
Journal of Agricultural… | 1 |
Author
Adonis Durado | 1 |
Allison Bayro | 1 |
Bradley Borges | 1 |
Brittney Heibel | 1 |
Bryan Havens | 1 |
Chunxia Xu | 1 |
Fei Wang | 1 |
Heejin Jeong | 1 |
Il-Hyun Jo | 1 |
Justin D. Smith | 1 |
Kari Sherwood | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 6 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Laws, Policies, & Programs
Individuals with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meehyun Yoon; Koun Choi; Seonghye Yoon; Il-Hyun Jo – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) is becoming increasingly accessible and being utilized in various organizations to meet education and training needs. Despite its potential, research regarding VR applications has focused on measuring the effectiveness of VR programs relative to non-VR programs; consequently, the ways in which VR programs are…
Descriptors: Computer Simulation, Training, Program Effectiveness, Training Methods
Marvin Mergen; Lisa Will; Norbert Graf; Marcel Meyerheim – Education and Information Technologies, 2025
Despite growing interest in the inclusion of virtual reality (VR) in medical education, its full potential for immersive and interactive training remains underutilized, particularly in dermatology. As part of a multidisciplinary project, we tested the feasibility of integrating a VR training scenario for a complete skin cancer screening into the…
Descriptors: Medical Students, Medical Education, Cancer, Feasibility Studies
Allison Bayro; Bryan Havens; Heejin Jeong – IEEE Transactions on Learning Technologies, 2024
This work investigates the design and usability of a novel eXtended Reality (XR) Vest, which combines two viewpoints for demonstration-based training (DBT). Traditional modalities for DBT, such as prerecorded videos and live instruction, are minimally engaging and potentially hazardous resulting in low motivation and knowledge retention. To combat…
Descriptors: Simulated Environment, Computer Simulation, Demonstrations (Educational), Retention (Psychology)
Matthew J. Smith; Mark Van Ryzin; Neil Jordan; Marc Atkins; Lindsay A. Bornheimer; Kari Sherwood; Justin D. Smith – Career Development and Transition for Exceptional Individuals, 2024
"Virtual Interview Training for Transition-Age Youth" and "Virtual Reality Job Interview Training" are job interview simulators with demonstrated effectiveness in randomized controlled trials. We evaluated their dose responses via secondary data analysis of 558 transition-age youth with disabilities in 47 schools where the…
Descriptors: Employment Interviews, Training Methods, Technology Uses in Education, Employment Opportunities
Song Lu; Zhenan Feng; Ruggiero Lovreglio; Fei Wang; Xiaoming Yuan – Journal of Computer Assisted Learning, 2024
Background Study: Virtual reality (VR) is becoming a popular technology for safety training in construction. Several VR training prototypes have been designed and tested, which show they can perform better than traditional training tools. However, most of these existing tools are not underpinned by clear pedagogical theory, and studies assessing…
Descriptors: Computer Simulation, Safety Education, Technology Uses in Education, Construction Industry
Lei Shi; Chunxia Xu – Education and Information Technologies, 2024
The key research objective is to explore the key functions of virtual reality technology used by educators to improve motor and imagery training in athletes. The sample was 160 students from Shandong Sport University. The main tools used by the scholars were the Athlete Introductory Movement Screen (AIMS) and The Sport Imagery Ability…
Descriptors: Technology Uses in Education, Computer Simulation, Perceptual Motor Learning, Psychomotor Skills
Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Virtual reality (VR) technology is an advanced modern resource commonly integrated into various forms of training. VR training simulations are customizable in that quality-grading parameter settings, physical environment, and user capacity can be modified to personal or professional preference. In this study, VR technology training practices are…
Descriptors: Technology Integration, Computer Simulation, Sequential Approach, Training Methods