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A Systematic Review of Educational Online Peer-Review and Assessment Systems: Charting the Landscape
Dmytro Babik; Edward Gehringer; Jennifer Kidd; Kristine Sunday; David Tinapple; Steven Gilbert – Educational Technology Research and Development, 2024
Over the past two decades, there has been an explosion of innovation in software tools that encapsulate and expand the capabilities of the widely used student peer assessment. While the affordances and pedagogical impacts of traditional in-person, "paper-and-pencil" peer assessment have been studied extensively and are relatively well…
Descriptors: Peer Evaluation, Computer Software, Internet, Electronic Learning
Filip Moons; Alexander Holvoet; Katrin Klingbeil; Ellen Vandervieren – British Journal of Educational Technology, 2024
In this crossover experiment, we investigated the impact of a statement bank, enabling the reuse of previously written feedback (SA condition), on 45 math teachers' feedback for 60 completed linear equation tests, compared to traditional pen-and-paper feedback (PP condition). In the SA condition, teachers were encouraged to use atomic feedback, a…
Descriptors: Feedback (Response), Equations (Mathematics), Written Language, Mathematics Teachers
Amelie Vanhove; Evelien Opdecam; Sarah Mestdagh; Leen Haerens – European Journal of Education, 2024
To date, no widely used, scientifically validated instruments designed for assessing secondary education students' teamwork skills exist. As CATME-B shows promising results and might suit secondary education's needs best, this study offers an initial investigation on (1) how students and teachers perceive the use of CATME-B in secondary education…
Descriptors: Secondary School Students, Cooperative Learning, Teamwork, Assignments
Gihan S. Edirisinghe; Maria A. M. Trindade; Lan Luo – Decision Sciences Journal of Innovative Education, 2024
The COVID-19 pandemic forced instruction into remote formats, rendering active learning efforts in business classrooms infeasible. In response, we adopt a novel model for interactive classroom activities by hosting classroom games on Google Sheets, the free and widely used cloud-based spreadsheet application. First developed for a synchronous Zoom…
Descriptors: Internet, Computer Software, Interaction, Computer Mediated Communication
Tom Neuschafer – Journal of Educators Online, 2025
Online instructors have identified several issues that must be addressed to facilitate better online learning experiences, including authentic experiential education, building community, technology for remote learning, and supporting learners. Online forums are often used by users to express their frustrations, feelings, jokes, and even…
Descriptors: Computer Mediated Communication, Second Language Learning, Handheld Devices, Educational Technology
Mohammed Muneerali Thottoli; Badria Hamed Alruqaishi; Arockiasamy Soosaimanickam – Contemporary Educational Technology, 2024
Purpose: Chatbots and artificial intelligence (AI) have the potential to alleviate some of the challenges faced by humans. Faculties frequently swamped with teaching and research may find it difficult to act in a parental role for students by offering them individualized advice. Hence, the primary purpose of this study is to review the literature…
Descriptors: Academic Advising, Artificial Intelligence, Technology Uses in Education, Role
Jose Barambones; Cristian Moral; Angelica de Antonio; Ricardo Imbert; Loic Martinez-Normand; Elena Villalba-Mora – IEEE Transactions on Learning Technologies, 2024
Before interacting with real users, developers must be proficient in human--computer interaction (HCI) so as not to exhaust user patience and availability. For that, substantial training and practice are required, but it is costly to create a variety of high-quality HCI training materials. In this context, chat generative pretrained transformer…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Mediated Communication, Man Machine Systems
Tsung-Ying Chen – Journal of Psycholinguistic Research, 2024
Artificial grammar learning (AGL) is an experimental paradigm frequently adopted to investigate the unconscious and conscious learning and application of linguistic knowledge. This paper will introduce ENIGMA (https://enigma-lang.org) as a free, flexible, and lightweight Web-based tool for running online AGL experiments. The application is…
Descriptors: Artificial Intelligence, Grammar, Computer Software, Handheld Devices
Jayaron Jose – Education and Information Technologies, 2025
The growing significance of artificial intelligence and numerous AI supported educational applications have attracted the attention of educators worldwide. Consequently, AI and software developers have begun creating numerous AI supported applications for teaching and learning. The paper explains the importance of the impacts of the Microsoft…
Descriptors: Computer Mediated Communication, Computer Software, Progress Monitoring, Reading Achievement
Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
Tom Neuschafer – Journal of Educators Online, 2024
This research used qualitative netnography to examine the use of Duolingo German discussion boards among users of varying levels of engagement. The sample contained six participants of various levels of engagement. The criteria for selecting participants were based on usage counts in the discussion board community. This study aimed to examine…
Descriptors: Second Language Learning, Second Language Instruction, German, Computer Software
Randy Emmanuel Kommey; Madeline C. Fombad – Knowledge Management & E-Learning, 2024
This article investigates technologies used for knowledge sharing among rice farmers in the Eastern Region of Ghana and suggests ways by which the use of technologies may be enhance rice farming. The research was underpinned by the pragmatic paradigm where a concurrent triangulation mixed method design was adopted. The data was drawn from 101…
Descriptors: Sharing Behavior, Agricultural Occupations, Foreign Countries, Extension Agents
Rodel Mar V. Guban – Online Submission, 2024
Among the many options for a learning management system (LMS), Office 365 is one of the most popular among colleges and universities in the Philippines and abroad. While there are substantial studies conducted on the use of LMS for online communication in general, action research conducted to a specific higher education institution is still needed…
Descriptors: Undergraduate Students, Computer Mediated Communication, Computer Software, Foreign Countries
Hannah Thompson; Jiling Liu – Strategies: A Journal for Physical and Sport Educators, 2024
This article introduces a unique application, ClassDojo, that can be easily used in elementary classrooms, including physical education classes. Specifically, it describes the three features that are most relevant to class management, assessment, and communication in physical education. This application can enrich physical educators' repertoire of…
Descriptors: Elementary Education, Physical Education, Computer Software, Handheld Devices