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Ingi Heinesen Højsted; Maria Alessandra Mariotti – International Journal of Mathematical Education in Science and Technology, 2024
This article reports on the design and implementation of a didactic sequence in the frame of a design-based research study. The research aim is to test the hypothesis that affordances of dynamic geometry may support students' awareness of logical relationships between geometrical properties of constructed figures. We elaborate on the task design…
Descriptors: Geometry, Mathematics Instruction, Logical Thinking, Teaching Methods
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Mehmet Demir; Yilmaz Zengin – Digital Experiences in Mathematics Education, 2024
The aim of this study is to explore how structural and process aspects of secondary school students' mathematical reasoning support each other in a collaborative learning environment through the integration of "GeoGebra" software and the ACODESA method. The study involved four eighth-grade secondary school students, who participated in…
Descriptors: Mathematics Skills, Thinking Skills, Computer Software, Mathematics Instruction
Xuefan Li; Tingsong Li; Minjuan Wang; Sining Tao; Xiaoxu Zhou; Xiaoqing Wei; Naiqing Guan – IEEE Transactions on Learning Technologies, 2025
With the rapid advancement of generative artificial intelligence (GAI), its application in educational settings has increasingly become a focal point, particularly in enhancing students' analytical capabilities. This study examines the effectiveness of the ChatGPT prompt framework in improving text analysis skills among students, specifically…
Descriptors: Artificial Intelligence, Technology Uses in Education, High School Students, Foreign Countries
Imelda Gozali; Alberik Ryan Tendy Wijaya; Anita Lie; Bambang Yudi Cahyono; Nunung Suryati – JALT CALL Journal, 2024
This study examines the use of ChatGPT, in conjunction with other applications, Grammarly and Quillbot, as an automated writing evaluation (AWE) tool in a Recount and Narrative essay course for 18 English as a Foreign Language (EFL) students in Indonesia. The primary objective was to investigate the impact of these tools on the development of…
Descriptors: Artificial Intelligence, Computer Software, Feedback (Response), Teaching Methods