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Giovanna Valori; Belén Giacomone; Veronica Albanese; Natividad Adamuz-Povedano – International Journal of Mathematical Education in Science and Technology, 2024
The combined use of origami and dynamic geometry software has recently appeared in mathematics education to enrich students' geometric thinking. The objective of this research is to study the roles played by the interaction of two artifacts, paper folding and GeoGebra, in a construction-proving problem as well as its generalization in the…
Descriptors: Educational Technology, Manipulative Materials, Computer Software, Geometry
Joseph M. Furner – Quarterly Review of Distance Education, 2024
Employing best practices for teaching mathematics like math manipulatives, children's literature picture books, and GeoGebra can all be connected and better help to prepare students for a STEM world to develop confident young individuals in doing mathematics in a world of AI, distance learning, and online with emerging technologies. This paper…
Descriptors: Mathematics Instruction, Manipulative Materials, Picture Books, Computer Software
Joseph M. Furner – Pedagogical Research, 2024
Today math teachers can best reach their students and show them how math surrounds us by using manipulatives, children's literature, and GeoGebra while teaching mathematics. These are some of the best pedagogical practices for teaching mathematics today. In our high-tech world, students need to be proficient in science, technology, engineering,…
Descriptors: Teaching Methods, Mathematics Instruction, Manipulative Materials, Childrens Literature
Nadav Aridan; Michal Bernstein-Eliav; Dana Gamzo; Maya Schmeidler; Niv Tik; Ido Tavor – Anatomical Sciences Education, 2024
Anatomy studies are an essential part of medical training. The study of neuroanatomy in particular presents students with a unique challenge of three-dimensional spatial understanding. Virtual Reality (VR) has been suggested to address this challenge, yet the majority of previous reports have implemented computer-generated or imaging-based models…
Descriptors: Anatomy, Neurology, Electronic Learning, Computer Simulation