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Fereshteh Zeynivandnezhad; Ramón Emilio Fernández; Yudariah binti Mohammad Yusof; Zaleha binti Ismail – International Electronic Journal of Mathematics Education, 2025
This study explores the effects of a computer algebra system on students' mathematical thinking. Mathematical thinking is identified with mathematical thinking powers and structures. We define mathematical thinking as students' capacity to specialize and generalize their previous knowledge to solve new mathematical problems. The study was…
Descriptors: Algebra, Computer Uses in Education, Mathematical Logic, Thinking Skills
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Scott Cameron; Lynda Ball; Vicki Steinle – Mathematics Education Research Journal, 2024
In Victoria, Australia, senior secondary mathematics students are expected to use technology and thus need to make decisions about using pen-and-paper (P&P) or technology when solving mathematics problems. The predominant technology is a Computer Algebra System (CAS). This study investigated the beliefs about CAS held by twelve Year 11…
Descriptors: Foreign Countries, Secondary School Students, Mathematics Education, Technology Uses in Education
Scott Cameron; Lynda Ball; Vicki Steinle – Mathematics Education Research Group of Australasia, 2024
This paper reports changes in the extent to which a group of Year 11 students used a Computer Algebra System (CAS), pen-and-paper (P&P), or a combination of both, when solving routine problems across seven months in four different topics. Comparing the frequency of CAS use across topics shows students made greater use of CAS in the topics of…
Descriptors: Foreign Countries, High School Students, Grade 11, Mathematics Education
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Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
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Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
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Erëmirë R. Aliu; Teuta Jusufi Zenku; Egzona Iseni; Shpetim Rexhepi – International Electronic Journal of Mathematics Education, 2025
This study explores the effectiveness of GeoGebra in enhancing students' understanding of vectors in mathematics education. The research compares traditional teaching methods with the application of GeoGebra to determine its impact on conceptual and procedural knowledge acquisition. Vectors are often challenging for students to grasp due to their…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction