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Lisa Michel; Camille Ricou; Frédérique Bonnet-Brilhault; Emannuelle Houy-Durand; Marianne Latinus – Journal of Autism and Developmental Disorders, 2024
A lack of response to voices, and a great interest for music are part of the behavioral expressions, commonly (self-)reported in Autism Spectrum Disorder (ASD). These atypical interests for vocal and musical sounds could be attributable to different levels of acoustical noise, quantified in the harmonic-to-noise ratio (HNR). No previous study has…
Descriptors: Autism Spectrum Disorders, Acoustics, Auditory Stimuli, Emotional Response
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Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
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Melissa H. Black; Dana L. Greenwood; Jerome Choo Chen Hwa; Jacqueline Pivac; Jessica Tang; Patrick J. F. Clarke – Journal of Autism and Developmental Disorders, 2024
Autistic adults commonly experience anxiety and worry, although knowledge on how worry presents and the content, extent, and experiences among autistic adults is limited. A convergent parallel mixed-methods approach was used to explore the presentation and experiences of worry in autistic and non-autistic adults. Quantitative surveys were used to…
Descriptors: Adults, Autism Spectrum Disorders, Psychological Patterns, Anxiety
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Ya Xiao; Khe Foon Timothy Hew – British Journal of Educational Technology, 2024
Gamification has often been used to stimulate learner engagement via intangible rewards, such as virtual points and virtual badges, rather than material goods or benefits. However, not all learners value such intangible rewards; some express their desire to redeem intangible rewards for utilitarian resources or benefits. Although tangible rewards…
Descriptors: Students, Motivation, Rewards, Electronic Learning
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Dannielle Hibshman; Ellyn A. Riley – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Persons with aphasia (PWA) experience differences in attention after stroke, potentially impacting cognitive/language performance. This secondary analysis investigated physiologically measured vigilant attention during linguistic and nonlinguistic processing in PWA and control participants. Method: To evaluate performance and attention in…
Descriptors: Cognitive Processes, Language Processing, Aphasia, Attention
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Seyed Hadi Moosavinejad; Mohammad Javad Tarrahi; Zohrah Fathian-Dastgerdi – American Journal of Health Education, 2024
Background: Colorectal cancer (CRC) is the most common cancer diagnosed worldwide. CRC can be effectively prevented or treated if detected early, through screening. Purpose: This study aimed to determine the influencing factors of CRC screening participation in 50-70-year adults in Iran. Method: A total of 354 adults who never participated in the…
Descriptors: Cognitive Processes, Cancer, Screening Tests, Physical Health
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Michelle Bellstedt; Adrian Holtrup; Nils Otto; Markus Berndt; Aline Doreen Scherff; Cihan Papan; Anita Robitzsch; Markus Missler; Dogus Darici – Anatomical Sciences Education, 2024
Experts perceive and evaluate domain-specific visual information with high accuracy. In doing so, they exhibit eye movements referred to as "expert gaze" to rapidly focus on task-relevant areas. Using eye tracking, it is possible to record these implicit gaze patterns and present them to histology novice learners during training. This…
Descriptors: Cues, Eye Movements, Pattern Recognition, Biofeedback
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Tasya Umi Pertiwi; Dwi Oetomo; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
This study aimed to determine the difference in environmental literacy skills between the Project-Based Learning (PjBL) learning model and STEM-based PjBL. This research is quantitative research with a quasi-experimental method. The research design used is a non-equivalent pretest-posttest control group design. The dependent variable in this study…
Descriptors: STEM Education, Active Learning, Student Projects, Environmental Education
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Tingting Feng – Education and Information Technologies, 2024
The globalization of educational processes has intensified the introduction of interactive learning forms. Education systems around the world have undergone transformation, modernization, and innovation. These processes also implied the implementation of advanced technological tools to improve the quality of teaching various subjects, including…
Descriptors: Computer Storage Devices, Computer Software, Computer Oriented Programs, Influence of Technology