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Mourad El Karkri; Antonio Quesada; Marta Romero-Ariza – Review of Education, 2025
Until now, the conventional approach using two distinct groups, experimental and control, continues to dominate research, especially education research. Researchers, particularly those who are active in this domain, readily recognise this pattern when surveying literature. This article explores the use of the Solomon four-group design as a…
Descriptors: Educational Research, Research Methodology, Experimental Groups, Control Groups
Heining Cham; Hyunjung Lee; Igor Migunov – Asia Pacific Education Review, 2024
The randomized control trial (RCT) is the primary experimental design in education research due to its strong internal validity for causal inference. However, in situations where RCTs are not feasible or ethical, quasi-experiments are alternatives to establish causal inference. This paper serves as an introduction to several quasi-experimental…
Descriptors: Causal Models, Educational Research, Quasiexperimental Design, Research Design
Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
Zhou Chaozheng; Bung-on Sereerat; Saifon Songsiengchai; Phenporn Thongkamsuk – World Journal of Education, 2024
This research aimed to 1) study the factors that affect third-year undergraduate students' creative thinking ability at Baise University, 2) develop an instructional model based on design thinking and brainstorming, 3) compare third-year undergraduate students' creative thinking ability before and after using the instructional model based on…
Descriptors: Undergraduate Students, Creative Thinking, Thinking Skills, Design
Ipek Isik Arslanoglu; Serhat Bahadir Kert; Ismail Tonbuloglu – Education and Information Technologies, 2024
This study aims to examine the effect of augmented reality-assisted programming education supported by participatory design on the basic and computational thinking skills of preschoolers. In the study, a pretest-posttest single-group semi-experimental design, which is one of the quantitative research methods, was used. The study group of the…
Descriptors: Young Children, Kindergarten, Computation, Thinking Skills
Youmi Suk; Youjin Lee – Society for Research on Educational Effectiveness, 2024
Background/Context: Some observational studies involve multiple layers of treatment selection, specifically in the context of the extended time accommodation (ETA) for English language learners (ELLs). In ETA settings, the first selection occurs due to the eligibility rule, where students whose ELL English proficiency is below a certain threshold…
Descriptors: Evidence, Regression (Statistics), Research Design, Control Groups
Yu-Cheng Lin; Huei-Tse Hou – Asia-Pacific Education Researcher, 2024
Strategic planning is a key competency for business management education. This study designed a dual scaffold-oriented strategy planning board game based on cognitive scaffolding and peer scaffolding and combined it with a real-time checking mechanism using mobile technology. The 68 university students were divided into an experimental group for…
Descriptors: Educational Games, Design, Strategic Planning, Evaluation Methods