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Showing 1 to 15 of 65 results Save | Export
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Amenda N. Chow; Peter D. Harrington; Fok-Shuen Leung – Teaching Mathematics and Its Applications, 2024
Physical experiments in classrooms have many benefits for student learning, including increased student interest, participation and knowledge retention. While experiments are common in engineering and physics classes, they are seldom used in first-year calculus, where the focus is on solving problems analytically and, occasionally, numerically. In…
Descriptors: Mathematics Instruction, Calculus, Computer Software, Programming
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Ia Williamsson; Linda Askenäs – Learning Organization, 2024
Purpose: This study aims to understand how practitioners use their insights in software development models to share experiences within and between organizations. Design/methodology/approach: This is a qualitative study of practitioners in software development projects, in large-, medium- or small-size businesses. It analyzes interview material in…
Descriptors: Organizational Learning, Computer Software, Business, Reflection
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Justin Edwards; Andy Nguyen; Joni Lämsä; Marta Sobocinski; Ridwan Whitehead; Belle Dang; Anni-Sofia Roberts; Sanna Järvelä – British Journal of Educational Technology, 2025
Socially shared regulation of learning (SSRL) is a crucial process for groups of learners to successfully collaborate. Detecting and supporting SSRL is a challenge, especially in real time, but hybrid intelligence approaches such as Artificial Intelligence (AI) agents may make this possible. Leveraging the concept of trigger events which invite…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Metacognition
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Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
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Cleo Schulten; Irene-Angelica Chounta – Education and Information Technologies, 2024
This paper presents an analysis of the current research landscape around hackathons and hackathon-like events as opportunities and means for learning. In particular, we aimed to explore how hackathon-like events are utilized to promote learning, what systematic approaches are used to orchestrate learning in such events, and to what extent…
Descriptors: Literature Reviews, Computer Science, Cooperative Learning, Group Activities
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Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
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Selin Urhan; Yilmaz Zengin – International Journal of Research in Undergraduate Mathematics Education, 2024
The purpose of this study is to examine the performances of university students' using dynamic mathematics software GeoGebra in argumentations and proving processes. A task related to the limit involving "sinx/x" was designed and 18 university students worked on the task during the collaborative learning, scientific debate, and…
Descriptors: Persuasive Discourse, Mathematical Logic, Validity, Computer Software
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Mehmet Demir; Yilmaz Zengin – International Journal of Mathematical Education in Science and Technology, 2025
The aim of this study is to show how the GeoGebra software-supported collaborative learning environment contributes to a group of students using multiple representations and reaching generalisations while solving problems collectively. Blending individual and collaborative learning activities were carried out with a learning method called ACODESA…
Descriptors: Computer Software, Geometry, Cooperative Learning, Grade 8
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Amelie Vanhove; Evelien Opdecam; Sarah Mestdagh; Leen Haerens – European Journal of Education, 2024
To date, no widely used, scientifically validated instruments designed for assessing secondary education students' teamwork skills exist. As CATME-B shows promising results and might suit secondary education's needs best, this study offers an initial investigation on (1) how students and teachers perceive the use of CATME-B in secondary education…
Descriptors: Secondary School Students, Cooperative Learning, Teamwork, Assignments
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Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems
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Hyunkyung Lee; Lynette Mott Bryan – Professional Development in Education, 2025
Artificial Intelligence (AI) is increasingly embedded in daily life, transforming how we process information, analyse data, and communicate. As AI enables new forms of interaction, educators need to assess its implications for teaching and learning. This study examines how AI tools, specifically ChatGPT, were integrated into preservice teacher…
Descriptors: Barriers, Technology Integration, Artificial Intelligence, Computer Software
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Sebastian Simon; Iza Marfisi-Schottman; Sébastien George – International Association for Development of the Information Society, 2024
Technology to support collaborative learning has come a long way. Interactive tabletops support collaboration when correctly integrated in activity design. While these devices can now, in principle, be purchased by the general public, wide adoption in schools is hindered by their high cost and lack of mobility. In this paper, we analyze the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Rebeckah K. Fussell; Megan Flynn; Anil Damle; Michael F. J. Fox; N. G. Holmes – Physical Review Physics Education Research, 2025
Recent advancements in large language models (LLMs) hold significant promise for improving physics education research that uses machine learning. In this study, we compare the application of various models for conducting a large-scale analysis of written text grounded in a physics education research classification problem: identifying skills in…
Descriptors: Physics, Computational Linguistics, Classification, Laboratory Experiments
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Samantha Burns; Elaine Hoan; Scott Hreno; Esther Yu; Leah Brathwaite; Joel P. Wiebe; Linda A. White; Elizabeth Dhuey; Michal Perlman – Educational Review, 2024
Early educational settings such as early childhood education and care and kindergarten (i.e. formal schooling) are important contexts to foster children's peer collaboration, an important skill for the twenty-first century. The prevalence of technology in early educational settings has continued to increase rapidly in ways that can support the…
Descriptors: Educational Technology, Technology Uses in Education, Early Childhood Education, Cooperative Learning
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Mimi Li – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This paper discusses the increasingly prominent role of ChatGPT in providing feedback and assessment for L2 writing in the digital age. It reviews representative studies that address five research strands about the use of ChatGPT in L2 writing contexts. After a critical evaluation of the existing literature, the author extensively explains four…
Descriptors: Second Language Learning, Feedback (Response), Evaluation, Artificial Intelligence
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