Publication Date
In 2025 | 22 |
Since 2024 | 70 |
Descriptor
Source
Author
Abasalt Khorasani | 1 |
Alanah Mitchell | 1 |
Alessandro Visconti | 1 |
Alice Srugies | 1 |
Amlys Syahputra Silalahi | 1 |
Amr M. Mohamed | 1 |
Amélie Lemieux | 1 |
Andre Noonan | 1 |
Angela Montserrat Jara-Ocampos | 1 |
Anita Philip | 1 |
Anna Palmer | 1 |
More ▼ |
Publication Type
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
Big Five Inventory | 1 |
Myers Briggs Type Indicator | 1 |
What Works Clearinghouse Rating
Menelaos N. Katsantonis – European Journal of Education, 2025
Cooperative board games promote engagement, teamwork, and strategic problem-solving, making them useful in educational contexts. This Systematic Literature Review employs the PRISMA methodology to identify cooperative board game mechanisms and design considerations along with their adaptation potential in serious contexts and the alignment with…
Descriptors: Educational Games, Cooperative Learning, Constructivism (Learning), Experiential Learning
Inneke Qamariah; Prihatin Lumbanraja; Yeni Absah; Amlys Syahputra Silalahi – Educational Process: International Journal, 2025
Background/purpose: The education sector is currently encountering challenges and evolving concepts in the Society 5.0 era, which seeks to harmonize society and technology to build a more advanced and sustainable world. This study analyzes the influence of Supportive Leadership, Social Network Capability, and Openness to Experience on Adaptive…
Descriptors: Cooperative Learning, Experiential Learning, Academic Achievement, Social Networks
Craig Johnson; Emad Mohamed – Action Learning: Research and Practice, 2025
This paper proposes action learning has a role to play in advancing responsible AI. Despite the recent surge in attention towards artificial intelligence, predominantly focusing on its technological and commercial aspects, the social dimensions have often been overlooked. Action learning, known for fostering interdisciplinary discourse, is…
Descriptors: Experiential Learning, Artificial Intelligence, Interdisciplinary Approach, Cooperative Learning
Louise Chawla – Environmental Education Research, 2024
This narrative review is the first to focus on how young people themselves express their experiences of participation in ecological restoration projects, as a guide to creating projects that engage them effectively. It gathers 10 qualitative and mixed-method studies that document young people's experiences through observations, interviews, focus…
Descriptors: Children, Adolescents, Conservation Education, Ecology
Sarah Krejci – Experiential Learning and Teaching in Higher Education, 2025
While faculty are subject matter experts in their fields of research, they are often lacking the pedagogical training to support student academic success. Additionally, career readiness skills are increasingly a focus in higher education through the intentional inclusion of soft skills or "21st-century skills" in the classroom.…
Descriptors: Cooperative Learning, Experiential Learning, Workshops, Teacher Attitudes
Pascale F. Engelmajer; Massimo A. Rondolino – Honors in Practice, 2024
What do students hear when we talk of mindfulness? To reframe unexamined assumptions among students who conceptualize both mindfulness and honors education as "doing more" (more exercises to gain psychological benefits and more work to gain higher GPAs), the authors of this paper piloted a new course in philosophy and religious studies.…
Descriptors: Honors Curriculum, Cooperative Learning, Team Teaching, Metacognition
Stephen P. Gordon; Jovita M. Ross-Gordon – i.e.: inquiry in education, 2024
This article considers the potential benefits of integrating the knowledge base on adult learning with teacher inquiry. The first part of the article provides an overview of key concepts discussed in the literature on adult learning, including the characteristics of adult learners, self-directed learning, experiential learning, transformative…
Descriptors: Adult Learning, Adult Students, Student Characteristics, Independent Study
Neta Shaby; Orit Ben-Zvi Assaraf; Nicole Pillemer Koch – International Journal of Science and Mathematics Education, 2024
There are relatively few studies examining cooperative learning during laboratory activities in a science museum. This study aims to explore such activities to better understand the nature of cooperative learning, if any, in that setting. The participants in this study were 60 fourth-grade students who visited a science museum lab as part of a…
Descriptors: Foreign Countries, Grade 4, Museums, Field Trips
Xuyang Chen; Nirat Jantharajit; Phichittra Thongpanit – Journal of Education and Learning, 2025
Purpose: This study aims to evaluate the effectiveness of combining Collaborative Learning (CL) and Task-Based Learning Teaching (TBLT) in enhancing vocational students' analytical reading ability and writing skills. Method: Conducted at a vocational college in southern China, the study involved 192 students divided into an experiment group (n=25)…
Descriptors: Cooperative Learning, Career and Technical Education, Foreign Countries, Experiential Learning
Josh Seim; Jamie Adams; Jiayu Huang; Gabi Celia Ortiz; Tiago Franco de Paula; Jier Yang – Teaching Sociology, 2025
Ethnography is an exceptionally difficult subject to teach and learn in a classroom setting. This article, written by an ethnography professor and five graduate ethnography students, reflects on how a short-term and collectively executed fieldwork study can help alleviate this problem. Within three months, we logged over 100 hours of observations…
Descriptors: Ethnography, College Faculty, Graduate Students, Federal Courts
Da Tien Nguyen – International Journal of Education in Mathematics, Science and Technology, 2025
This paper reviews the literature on Project-Based Learning (PjBL) as an experiential pedagogical methodology in general education. Using VOSviewer, a bibliometric analysis tool, the review explores the evolution, key themes, and prominent research trends within the PjBL field. The analysis identifies influential publications, authors, and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Interdisciplinary Approach
Shannon Ann Basas Perry – ProQuest LLC, 2024
Within the broad, interdisciplinary field of adult education, affective aspects of experience and the roles they play in learning have, thus far, not been properly theorized or researched. This dissertation first explores how John Heron's whole person theory (WPT) conceptualizes feeling as an expansive affective capacity at the root of all human…
Descriptors: Experiential Learning, Creativity, Transformative Learning, Adult Education
Rachel M. Doughty – Journal of Chemical Education, 2024
Escape rooms are making their way into the chemistry classroom as a learning tool. However, escape rooms require a large amount of preparation and setup, and they are only novel and exciting for a single play-through. For escape room games to be incorporated into multiple class periods, they must be streamlined for reuse. In this work, I introduce…
Descriptors: Problem Solving, Educational Games, Learning Activities, Chemistry
Treasa Kearney; Chris Raddats; Lixian Qian – Innovations in Education and Teaching International, 2025
Within an international context, the role Online Learning Environments (OLEs) play in offering students opportunities to engage with other students to co-create positive experiences is complex. This paper examines the engagement facilitated by an OLE between students at a UK university and its Chinese partner. Findings show that OLEs can…
Descriptors: Electronic Learning, Educational Environment, Learner Engagement, Foreign Countries
Ashley Lear – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
This study examined a cohort of 12 study abroad participants taking a course on video game topography and narrative in Salamanca, Spain, to determine how inhabiting and co-creating narrative worlds as part of the coursework might impact the experiences of the students inside and outside of the classroom as they engaged in mandated and optional…
Descriptors: Gamification, Study Abroad, Foreign Countries, Video Games