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Livia Feranty; Sonia Anggreini; Tasya Meylani; I. Nyoman Pasek Darmawan – Journal of English Teaching, 2024
Flashcard is viewed as one of the interesting and effective teaching media to teach English in general and vocabulary in particular. To enrich students' vocabulary, flashcards can be used as a personal dictionary for students or as an instrument to play a game applied as a strategy that facilitates active and fun learning. This study aims to solve…
Descriptors: Instructional Materials, English (Second Language), Second Language Instruction, Vocabulary
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Wilma Akihary; Carolina Lestuny; Patresia S. Apituley – Journal of Education and Learning (EduLearn), 2024
Good concept mastery through critical thinking using various approaches, models, strategies, and methods of learning German is essential for the Education 4.0 era. Therefore, this study aimed to analyze the concept mastery and critical thinking skills of German language students at Pattimura University using collaborative learning that combines…
Descriptors: Mastery Learning, Critical Thinking, Concept Formation, German
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Jonathan D. Cohen; Leigh Martin; Luke Ziegler – International Journal of Designs for Learning, 2024
Maker-based education holds promise as a method to support students' development of essential skills and content knowledge across the curriculum. Over a five-year period, the authors developed and iterated on an experiential instructional design specifically designed to afford educators with diverse academic backgrounds and divergent career goals…
Descriptors: Instructional Design, Shared Resources and Services, Teacher Education Programs, Education Majors
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Alfredo B. Fuentes Jr. – Mathematics Teaching Research Journal, 2024
The lack of opportunities for students to practice and master their lessons may result in poor performance in advancing mathematics. This technical action research involved high school STEM students in developing TrigOno, a non-digital card game with popular shedding-type gameplay, to address a problem concerning poor student mastery of…
Descriptors: Educational Games, Mastery Learning, Trigonometry, Game Based Learning
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Tommaso Feraco; Roberta Bonelli; Lorenza Da Re; Chiara Meneghetti – Social Psychology of Education: An International Journal, 2025
Social, emotional, and behavioral (SEB) skills--also known under labels like soft skills, 21st century skills, or social-emotional skills--are considered key factors for students' success, well-being, and social relationships, among others. However, literature on the topic relied on different frameworks and questionable measurement methods.…
Descriptors: Soft Skills, High School Students, Independent Study, 21st Century Skills
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Albert Rof; Andrea Bikfalvi; Pilar Marques – TechTrends: Linking Research and Practice to Improve Learning, 2025
Microlearning is gaining ground in the higher education domain. Despite this trend, there is a lack of evidence of effectiveness when a large number of microlearning units are grouped to form a macrolearning programme. The purpose of this paper is to explore how and why a macrolearning affects students' self-efficacy. The originality of this paper…
Descriptors: Business Education, Teaching Methods, Computer Assisted Instruction, Critical Thinking
Ashely Renee Moore – ProQuest LLC, 2024
Many student assessors experience low self-efficacy in giving feedback through peer assessment. The purpose of this qualitative interpretative phenomenological study was to examine the self-efficacy experiences of online graduate student assessors who supplied feedback through peer assessment in an online Master of Arts (MA) in Art and Design…
Descriptors: Graduate Students, Peer Evaluation, Feedback (Response), Student Attitudes