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Mauro Marino-Jiménez; Norma Sánchez-Chávez; Yenny Rivero-Fortón; Kelly Hernández-Sánchez – SAGE Open, 2025
Student performance, disciplinary innovation and teaching methodology occupy the main concerns of educational research. Therefore, there is a greater interest in gamification strategies, where digital tools facilitate the development of competitive activities and strengthening of learning. One example of this idea is the use of video games created…
Descriptors: Video Games, Cooperative Learning, Game Based Learning, Learning Strategies
Yesh Chogyel – Journal on School Educational Technology, 2024
Misconceptions hinder and challenge the learning of physics and science subjects in general. This study aimed to identify misconceptions in physics topics, namely gravity and force, and to overcome them through timely and appropriate interventions among ninth-grade students at Khuruthang Middle Secondary School in Punakha district, Bhutan. This…
Descriptors: Scientific Concepts, Misconceptions, Physics, Grade 9
Mirit Rachamim; Abraham Berman; Boris Koichu – International Journal of Mathematical Education in Science and Technology, 2024
The research question studied in this paper is how teachers' task designing can be enhanced in professional development. We show that this can be done by scaffolding. Scaffolding is used in problem solving and we apply it by considering designing a task as a problem. In the paper, we describe a professional development of four teachers led by a…
Descriptors: Faculty Development, Scaffolding (Teaching Technique), Mathematics Education, Geometry