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Showing 1 to 15 of 27 results Save | Export
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Cecilie Carlsen Bach; Ewa Bergqvist; Uffe Thomas Jankvist – ZDM: Mathematics Education, 2024
In mathematics, students' abilities to make transformations between mathematical representations are fundamental. The recent implementation of digital technologies, such as Dynamic Geometry Environments (DGEs), have changed students' access to mathematical representations by providing a variety of different representations, available just by…
Descriptors: Geometry, Mathematics Instruction, Computer Assisted Instruction, Secondary School Students
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Olga Viberg; Martine Baars; Rafael Ferreira Mello; Niels Weerheim; Daniel Spikol; Cristian Bogdan; Dragan Gasevic; Fred Paas – Journal of Computer Assisted Learning, 2024
Background Study: Peer feedback has been used as an effective instructional strategy to enhance students' learning in higher education. Objectives: This paper reports on the findings of an explorative study that aimed to increase our understanding of the nature and role of peer feedback in the students' learning process in a computer-supported…
Descriptors: Feedback (Response), Peer Evaluation, Computer Assisted Instruction, Cooperative Learning
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Linyuan Wang; Arjen de Vetten; Wilfried Admiraal; Roeland van der Rijst – Education and Information Technologies, 2025
In this study, we investigated the relationship between perceived learner control and student engagement in a blended course. Data were collected from 110 s-year bachelor students through weekly questionnaires to gather information about how they perceived their learner control and engagement in various study activities, including reading…
Descriptors: Undergraduate Students, Blended Learning, Teaching Methods, Student Empowerment
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Mary-Ann Isaacs; Jo Tondeur; Sarah Howard; Magdalena Claro; Johan van Braak – Technology, Pedagogy and Education, 2024
Digital storytelling (DST) is an educational strategy that has been shown to be capable of developing a wide range of skills. The focus of this review is to examine the relationship between this strategy and the development of 21st-century skills, a highly relevant notion in today's educational systems. The findings combine qualitative evidence…
Descriptors: Story Telling, Computer Assisted Instruction, Computer Uses in Education, 21st Century Skills
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Marioara Pascu – Cogent Education, 2024
This study explored the relationship between students' learning styles and their learning process through Kahoot in developing competencies within a target group of 89 high school students from Technical College "Dimitrie Ghika", Romania. Initially, the students' learning styles were identified using Reid's VAK model. As a second step,…
Descriptors: Cognitive Style, Learning Management Systems, Geography Instruction, Experiential Learning
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Hui Wang; Yuting Liu; Jin-Tae Kim – International Journal of Web-Based Learning and Teaching Technologies, 2024
The intervention of modern teaching media in classroom teaching activities has greatly extended the time and space of teaching practice, and new teaching methods, teaching models, and teaching designs have emerged one after another. Improving pertinence and effectiveness and cultivating high-quality talents with solid theoretical foundations…
Descriptors: Courseware, Multimedia Instruction, Electronic Learning, Correlation
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Fuhai An; Linjin Xi; Jingyi Yu – Education and Information Technologies, 2024
The current study assessed 495 middle school students in China using self-report questionnaires, to examine the multiple mediating effects of intrinsic motivation and learning engagement (vitality, dedication and absorption) in the relations between technology acceptance and students' self-regulated learning. The results indicated that technology…
Descriptors: Learner Engagement, Middle School Students, Metacognition, Learning Motivation
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Muhammad Ayub Buzdar; Hamid Ikram – Online Learning, 2024
The effects of COVID-19 remained significant on university students' social and academic well-being. The pandemic raised various mental and psychological challenges for the students, and had the potential to deteriorate their academic engagement and performance in online learning environments. The emotion regulation theory hypothesizes that…
Descriptors: COVID-19, Pandemics, Stress Variables, Cognitive Processes
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Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
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Wahyu Dilla Abdullah; Adilah Afikah; Ezi Apino; Supahar Supahar; Jumadi Jumadi – Journal of Baltic Science Education, 2024
The use of mobile technology in physics education has become more prevalent, but more data about its effect on student academic performance needs to be collected. This meta-analysis examines the effects of mobile learning on student achievement in physics and any moderating factors. The study collected 36 primary studies from various scientific…
Descriptors: Meta Analysis, Science Education, Science Achievement, Physics
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Fuhai An; Jiawei Guo – Education and Information Technologies, 2024
Peer relationships play important roles in middle-school students' individual development. Peer support is indispensable in computer-supported learning contexts. This study is designed to explore the connection between perceived peer support and deeper learning, while examining the mediating role of computer self-efficacy and perceived classroom…
Descriptors: Peer Relationship, Goal Orientation, Mastery Learning, Prediction
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Bertrand Schneider; Tonya Bryant – Cognition and Instruction, 2024
The goal of this paper is to bring new insights to the study of social learning processes by designing measures of collaboration using high-frequency sensor data. More specifically, we are interested in understanding the interplay between moments of collaboration and cooperation, which is an understudied area of research. We collected a multimodal…
Descriptors: Eye Movements, Socialization, Attention Control, Correlation
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Dipali Basumatary; Ranjan Maity – Journal of Computer Assisted Learning, 2024
Background: Augmented reality can provide a 3D virtual experience, widely used in modern education. However, the impact of these applications on the underdeveloped tribal community has yet to be investigated. To our knowledge, no markerless augmented reality application has been developed especially for learning the language of the Bodo tribe.…
Descriptors: Computer Simulation, Language Maintenance, Tribes, Teaching Methods
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Li Xiangming; Xuening Li; Jingshun Zhang – Interactive Learning Environments, 2024
In this paper, we report a 12-week longitudinal study aiming at exploring the students' reading outcome and cognitive load with individual-based print, mobile app of Rain Classroom and collaboration-based social media of WeChat. Administered to 186 postgraduate students in a research university were the weekly reading materials and comprehension…
Descriptors: Outcomes of Education, Reading, Cognitive Processes, Difficulty Level
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