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Michael Hubbard MacKay; Jason McDonald; Andrew C. Reed – Studies in Philosophy and Education, 2025
Online and blended learning (OBL) overemphasize the process of creating artifacts, producing strategies, or otherwise utilizing a "making" orientation in education. As an alternative to this making-orientation, we offer a model for relational course design founded in the philosophies of Emmanuel Levinas and Martin Buber. We examine an…
Descriptors: Ethics, Correlation, Teaching Methods, Instructional Design
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Jill E. Stefaniak – Educational Technology Research and Development, 2024
The purpose of this study was to examine the systemic factors that impact instructional designers' practices in higher education. The primary research goal was to examine the relationships and tensions that exist between administration, instructional designers, faculty, and resources. Semi-structured interviews were conducted with 15 instructional…
Descriptors: Instructional Design, Higher Education, Correlation, College Administration
Beyza Ucar-Longford; Anesa Hosein; Marion Heron – Technology, Pedagogy and Education, 2024
Despite the growing attention on the use of online scaffolding to enhance argumentation skills, there has not been a comprehensive review conducted in this specific area. There is a lack of understanding of both the current state of online scaffolding for acquiring argumentation skills and the specific research gaps that exist. This article…
Descriptors: Scaffolding (Teaching Technique), Persuasive Discourse, Electronic Learning, Skill Development
Maite Franque – ProQuest LLC, 2024
This mixed methods study explores burnout in individuals who work in learning design and performance improvement. Fifty-three learning professionals completed a survey that gauged the degree of burnout, burnout causes and supports, and job satisfaction. Ten of those participants took part in interviews to collect further qualitative data. The data…
Descriptors: Burnout, Instructional Design, Job Satisfaction, Leadership Effectiveness
Yu-Teng Jang; I-Ting Chiang – Education and Information Technologies, 2024
The study aims to probe the roles of learning desire and persistence in influencing Gen Z learners' continuance intention of using YouTube for learning in digital learning context. Building upon prior research, a research framework with 10 hypotheses was proposed and empirically tested by using Partial Least Squares Structure Equation Modelling…
Descriptors: Age Groups, Learning Management Systems, Teaching Methods, Academic Persistence
Using Analytics to Predict Students' Interactions with Learning Management Systems in Online Courses
Ali Alshammari – Education and Information Technologies, 2024
In online education, it is widely recognized that interaction and engagement have an impact on students' academic performance. While previous research has extensively explored interactions between students, instructors, and content, there has been limited exploration of course design elements that promote the fourth type of interaction:…
Descriptors: Learning Analytics, Learning Management Systems, Academic Achievement, Correlation
Ellis Smith – ProQuest LLC, 2024
All individuals develop new skills over time and one important developmental stage is when individuals can learn in the absence of direct reinforcement. Behavior Analytic theories have stressed the importance of these emergent response repertoires and have consistently studied them across fields (i.e. Incidental Bidirectional Naming, Arbitrarily…
Descriptors: Naming, Applied Behavior Analysis, Instructional Design, Verbal Development
Harun Cigdem; Mustafa Ozturk; Yusuf Karabacak; Nuri Atik; Serkan Gürkan; Mevlana Halit Aldemir – Education and Information Technologies, 2024
Effectively engaging learners in an online learning environment is a crucial component of instructional design that contributes to improving performance. Gamification, a contemporary instructional strategy, seeks to integrate game elements such as leaderboards into non-game contexts with the aim of increasing learner engagement and performance.…
Descriptors: Online Courses, Engineering Education, State Universities, Learner Engagement
Regina Sutarmina; Jamie Costley; Anna Gorbunova; Christopher Lange – Education and Information Technologies, 2025
This study examines relationships among several variables within the context of online learning in higher education including self-regulated effort, maintained situational interest, gender differences, and age-related factors. Analyzing data from a diverse Open Cyber University of Korea student sample, the research highlights a positive…
Descriptors: Online Courses, Learning Motivation, Metacognition, Age Differences
Karolína Dockalová Burská; Jakub Rudolf Mlynárik; Radek Ošlejšek – Education and Information Technologies, 2024
In cyber security education, hands-on training is a common type of exercise to help raise awareness and competence, and improve students' cybersecurity skills. To be able to measure the impact of the design of the particular courses, the designers need methods that can reveal hidden patterns in trainee behavior. However, the support of the…
Descriptors: Computer Science Education, Information Security, Computer Security, Training Methods
Ilana Ram; Rinat Rosenberg-Kima; Daniel R. Lewin; Abigail Barzilai; Olga Chumtonov; Ido Roll – Online Learning, 2025
While the benefits of active learning to student experiences are well documented, less is known about active learning in online education, especially regarding the development of 21st century skills (e.g., communication, collaboration, critical thinking, creativity). Specifically, open questions remain concerning the contribution of different…
Descriptors: Active Learning, 21st Century Skills, Electronic Learning, STEM Education
Pritika Reddy; Swaran Ravindra; Ronil Chand; Vishal Sharma; Kaylash Chaudhary – Journal of Education and e-Learning Research, 2025
This research evaluates student attitudes and perceptions towards online learning at a local institution in Fiji using critical success factors (CSFs), (1) "student characteristics", (2) "teacher characteristics", (3) "learning environment and instructional design", and (4) "support." Data was collected…
Descriptors: Online Courses, Instructional Effectiveness, Digital Literacy, Feedback (Response)
Zixi Li; Xiaoying Zheng; Curtis J. Bonk; Meina Zhu – Distance Education, 2024
This study utilizes a qualitative research design to investigate the design experiences of massive open online courses (MOOCs) instructors in South American academic institutions. It reveals that MOOC instructors are primarily motivated to teach MOOCs from their desire to make contributions to society (e.g., providing free and accessible MOOCs on…
Descriptors: Instructional Design, MOOCs, Access to Education, Equal Education
Hengtao Tang; Miao Dai; Xu Du; Jui-Long Hung; Hao Li – Innovations in Education and Teaching International, 2024
Blended learning has been widely integrated in college-level computer science education. Despite evidence about benefits of blended learning, students' in-class activities remain underexplored. To afford effective blended learning experience, supporting students in both modalities is essential. This study thus took an initial step to fill the gap…
Descriptors: Blended Learning, Computer Science Education, Online Courses, Pretests Posttests
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