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Brett Rocha; Kevin F. McMullen – Journal of Civil Engineering Education, 2024
Completion of an escape room activity requires participants to work as a team to find hidden clues and solve challenging puzzles to escape before time expires. The use of escape rooms for active learning may produce a positive classroom environment by improving teamwork skills, encouraging engagement with course materials, fostering intellectual…
Descriptors: Engineering Education, Teaching Methods, Student Motivation, Puzzles
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Mark Frydenberg; William VanderClock – Information Systems Education Journal, 2024
This paper reflects on the process of designing and implementing an update to the "Introduction to Information Technology" course at Bentley University, a business university in New England. Driven by a university-wide curriculum reform initiative and following best practices from digital literacy frameworks and IS model curricula, the…
Descriptors: Computer Science Education, Educational Change, Curriculum Development, Pilot Projects
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Ann Kristin Bjørnnes; Hennie Skaufel; Malin Holmström Rising; Marlene Gädda; Anna-Lena Nieminen; Nina Misvaer; Maria-Louise Bender Monggaard; Katrine Greve Sørensen; Linda Alondere; Asta Butkuviene; Astrid Torbjørnsen – SAGE Open, 2024
This descriptive pilot study investigates and evaluates nursing students' perceptions of their learning gains and the factors contributing to academic integration within a one-week Intensive Programme (IP) course, part of the Nordplus Programme. Nordplus encourages mobility and curriculum development across Nordic and Baltic higher education. The…
Descriptors: Exchange Programs, Program Length, Nursing Education, Student Attitudes