Publication Date
In 2025 | 3 |
Since 2024 | 3 |
Descriptor
Author
Amani Itani | 1 |
Bettina Beech | 1 |
Ioannis Kakadiaris | 1 |
John Levendis | 1 |
Kathryn Seastrand | 1 |
Marino Bruce | 1 |
Nuwan Indika | 1 |
Rebecca Napolitano | 1 |
Ryan Solnosky | 1 |
Susie Gronseth | 1 |
Thamar Solorio | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rebecca Napolitano; Ryan Solnosky; Wesley Reinhart – Journal of Civil Engineering Education, 2025
This study examines the impact of changes in exam modalities on the performance and experiences of architectural engineering students in a domain-specific data science class. Specifically, the number and duration of exams (and thereby the amount of content on each) and setting in which the students took the exams in changed among the three years…
Descriptors: Data Science, Engineering Education, Architectural Education, Student Evaluation
John Levendis; Nuwan Indika – Decision Sciences Journal of Innovative Education, 2025
Business analytics is a fast-growing field that requires a combination of technical, analytical, and communication skills. This article aims to identify the most sought after skills for business analytics jobs based on a content analysis of over 2600 online job postings. The results show that the top skills include analytics, communication,…
Descriptors: Business Skills, Data Analysis, Content Analysis, Occupational Information
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork