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Hussein Sabra; Theresia Tabchi – ZDM: Mathematics Education, 2024
This contribution explores the teaching of graph theory in the context of engineering education. We examine how teachers use collectively designed resources in terms of their backgrounds. After a literature review, we justify the choice to develop an analytical framework for studying the materials in terms of connections to be established in the…
Descriptors: Foreign Countries, Graphs, Engineering Education, Computer Science
Tugba Abanoz; Filiz Kalelioglu – European Early Childhood Education Research Journal, 2025
In the digital age, it's crucial to equip children with twenty-first-century skills, including programming and other competencies such as creativity, analytical thinking, and collaboration. This study introduces an integrated STEM (Science, Technology, Engineering, and Mathematics) curriculum focused on computer science for educators. It explores…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Children, STEM Education
Kenyada McLeod; Pradnya Patet; Crystal Miller; Steve Carlisle; LaToya Reynolds; Shauna Mayo – Inquiry: The Journal of the Virginia Community Colleges, 2024
Brightpoint's HyFlex Pilot Program was a year-long project funded by the Online Virginia Network (OVN) to support faculty in the design and delivery of an actual HyFlex course. The cohort consisted of faculty who teach in the biology, architecture, early childhood, and web design disciplines. Participants worked in collaboration with one another…
Descriptors: Community Colleges, Blended Learning, Curriculum Design, Curriculum Implementation
Geoff D. Zylstra; Jill Belli; Candido Cabo; Sean P. MacDonald; Robin Michals; Anne Marie Sowder; Christopher Swift – Journal of Interdisciplinary Studies in Education, 2024
The humanities have the potential to enhance STEM curriculum in career-oriented professional degree programs. As part of a larger college-wide initiative to develop interdisciplinary curricula, the National Endowment for the Humanities (NEH) awarded a grant to New York City College of Technology to explore the relationship between the humanities…
Descriptors: Humanities, Educational Environment, STEM Education, Curriculum
Jill H. Westerlund – ProQuest LLC, 2024
Computer science (CS) education has experienced rapid growth over the past decade with student demand leading to new courses or course pathways being offered in K-12 educational settings. Student demand has been matched by parent/community and technology industry support. Educators have quickly responded to the demand by expanding course…
Descriptors: Barriers, Computer Science Education, Educational Practices, Educational Technology
Debalina Maitra; Steven McGee; Randi McGee-Tekula; Catherine McGee – Journal of Latinos and Education, 2024
The goal of this qualitative research is to understand equitable teaching practices of computer science classrooms in the Chicago Public Schools through the video analysis specifically for the Latinx students. Data was collected through video recording from 10 different CPS classrooms. The videos were analyzed qualitative to determine the inquiry…
Descriptors: Equal Education, Computer Science Education, High School Students, Hispanic American Students
Abt Global, 2024
The purpose of this report is to provide findings from the Abt Global independent evaluation of the PreK-12 STEM Pathway program. The Community Training and Assistance Center (CTAC), a nonprofit organization focused on supporting educational innovation and community change, received an Education Innovation and Research (EIR) Early Phase grant from…
Descriptors: STEM Education, Guided Pathways, Evaluation, Elementary Secondary Education
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Zhanxia Yang; Marina Bers – Computer Science Education, 2024
Background and Context: Historically, women have been underrepresented in computer science. To address this gender gap, researchers advocate for high-quality computer science programs for early childhood. Objectives: This study examines gender differences in coding performance before and after implementing a 24-lesson visual programming curriculum…
Descriptors: Gender Differences, Grade 1, Elementary School Students, Programming
Keunjae Kim; Kyungbin Kwon – Journal of Educational Computing Research, 2024
This study presents an inclusive K-12 AI curriculum for elementary schools, focusing on six design principles to address gender disparities. The curriculum, designed by the researchers and an elementary teacher, uses tangible tools, and emphasizes collaboration in solving daily problems. The MANOVA results revealed initial gender differences in AI…
Descriptors: Artificial Intelligence, Curriculum Development, Inclusion, Elementary Secondary Education
Jill Bowdon; Tia Byers; Kathryn M. Rich; Marissa Spang; Veronica Miller; Elena Singer; Amanda LeClair-Diaz – Journal of Research on Technology in Education, 2025
Computer science (CS) teachers are still learning how to enact culturally-sustaining/revitalizing CS education for Indigenous students. In response, elementary teachers on the Wind River Reservation, a professional development provider, researchers, and the Wyoming Department of Education formed a researcher-practitioner collaborative to implement…
Descriptors: Cultural Maintenance, Computer Science Education, Culturally Relevant Education, Indigenous Populations