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Pelin Efilti; Koray Gelmez – International Journal of Technology and Design Education, 2024
In the field of design, empathy, which is often addressed in design research and practice, has also become an essential aspect of design education. It is both one of the core components of learning processes and a foundation for teaching activities. This paper aims to explore and discuss the impacts of empathy on learning and teaching in the…
Descriptors: Empathy, Teaching Methods, Learning Processes, Literature Reviews
Bodong Chen – Journal of the Learning Sciences, 2024
Learning scientists have historically been interested in understanding how learning happens and in creating innovations to facilitate learning in real-world situations. Recently, the field has recognized that advancing standalone innovations is not enough to address systemic problems in education; instead, the focus must be broadened to sustain…
Descriptors: Educational Innovation, Sustainability, Scientists, Learning Processes
Ümmühan Avci; Hatice Yildiz Durak – Psychology in the Schools, 2025
Design thinking has become an important process in many fields to encourage innovation toward problem solving skills in various fields. In the field of education, design thinking has been incorporated into curriculums as it contributes both to higher order thinking skills and to the learning process with its flexible and dynamic nature. However,…
Descriptors: Design, Learning Activities, Thinking Skills, Problem Solving
Luecha Ladachart; Visit Radchanet; Wannakorn Phornprasert; Wilawan Phothong – Pedagogies: An International Journal, 2024
Design-based learning (DBL), a pedagogical approach to integrating science, technology, engineering, and mathematics (STEM) education, has been internationally promoted in K-12 curricula. Despite DBL's variations, research has indicated it can facilitate students' content learning. However, it is less clear whether DBL can foster students' STEM…
Descriptors: Design, Concept Formation, Learning Processes, Teaching Methods
Omer Kocak – International Journal of Art & Design Education, 2024
This study aimed to investigate the views of students enrolled on a desktop publishing course of the flipped classroom model adapted to a design course conducted in an online learning environment. The model was implemented over one semester, and at the end, semi-structured interviews were conducted with 65 volunteer students. Content analysis was…
Descriptors: Flipped Classroom, Electronic Learning, Educational Environment, Student Attitudes
Zhongya Zhang; Tilde Bekker; Panos Markopoulos; Helle Marie Skovbjerg – International Journal of Technology and Design Education, 2024
Design-Based Learning (DBL) is a pedagogical approach where learning is situated in the context of design activities that are typically carried out in groups. During collaborative design inquiry, reflection is of vital importance for learning from design experience. The paper presents a research-through-design study with the intention to generate…
Descriptors: Design, Teaching Methods, Cooperative Learning, Inquiry
Trevion S. Henderson – Journal of Engineering Education, 2024
Background: Existing research points to the role of Eurocentric epistemic values - scientific objectivity, value-neutrality, depoliticization, and technical rationality - as a cornerstone of engineering ways of thinking, knowing, and doing. However, less is known about the role of Eurocentric epistemologies in team communication and decision…
Descriptors: Engineering Education, College Freshmen, Design, Cooperative Learning
Germain Poizat; Artémis Drakos; Élodie Ambrosetti; Simon Flandin; Luc Ria; Serge Leblanc – Vocations and Learning, 2024
The purpose of this article is to introduce a design-based research (DBR) approach developed in the field of vocational and continuing education, which is grounded in a pragmatic and phenomenologically inspired enactivist approach to activity. As a design-based methodology, our activity-centered and enactive DBR approach aims to generate knowledge…
Descriptors: Vocational Education, Continuing Education, Design, Educational Research
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Educational Technology Research and Development, 2024
The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
Lauren Margulieux; James Prather; Masoumeh Rahimi – Educational Psychology Review, 2025
Failure can be an effective tool for learning, but it comes with negative consequences. Educators and learners should practice strategies that leverage the benefits of failure while managing its negative consequences on learners' motivation and persistence. Towards that goal, this paper examines the biological effects of failure on learning to (1)…
Descriptors: Biology, Failure, Learning Processes, Priming
Christopher D. Hromalik; William N. Myhill; Celestia A. Ohrazda; Nancy R. Carr; Stephanie A. Zumbuhl – International Journal of Inclusive Education, 2024
The Universal Design for Learning (UDL) framework has been shown to support instructors in the design of inclusive instructional learning environments. However, few studies have examined the effects of UDL professional development programmes for community college faculty and staff. The present study examined the effects of a four-day Universal…
Descriptors: Usability, Community Colleges, Inclusion, Professional Development
Jennifer Rowsell; Anna Keune; Alison Buxton; Kylie Peppler – Reading Research Quarterly, 2024
This article challenges an over-reliance on language as the primary means to communicate knowledge by adopting a language"less"ness approach to maker pedagogies and maker literacies. Having conducted makerspace and design-based research for some time, we separately and together noticed a productive relationship between wordless…
Descriptors: Design, Teaching Methods, Correlation, Handicrafts
Sangmin-Michelle Lee; Sung-Yeon Kim – British Journal of Educational Technology, 2025
Teachers who know what, how and why to teach are essential for successful student learning. However, many preservice teachers (PSTs) lack teaching experience and the ability to integrate theory and practice. To help bridge this gap, this study employed a learning-by-design project approach in which 22 Korean PSTs developed lesson plans for middle…
Descriptors: Preservice Teachers, Preservice Teacher Education, Learning Processes, Design
Aidan Rowe – International Journal of Art & Design Education, 2025
Traditionally, design -- and by extension design education -- has focused on the creation of distinct outputs (forms, artefacts, and objects) that satisfy a specific purpose and need. Historically these needs -- and often the designed outputs themselves -- have been dictated not by the designer but by clients and also through established…
Descriptors: Design, Educational Change, Competency Based Education, Outcome Based Education
Seda Özer Sanal; Fulya Torun – Journal of Visual Literacy, 2024
This study examined the individual and collaborative infographic development processes of middle school students in a qualitative research context. In the first phase, individual and collaborative infographics were developed, a simultaneous think-aloud protocol and interviews were conducted. In the second phase, focus group interviews were…
Descriptors: Visual Aids, Cognitive Processes, Cooperative Learning, Student Attitudes