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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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Mengyuan Chen; Lan Wu; Baoping Li; Yang Liu – Educational Technology & Society, 2024
Students in the 21st century are expected to possess the ability to solve ill-defined complex problems (ICPs). One challenge to understanding students' ability to solve ICPs is the lack of methods for measuring noncognitive and metacognitive behaviors and relating those behaviors to cognitive behaviors with the goal of investigating differences in…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, 21st Century Skills
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Zari Saeedi; Hessameddin Ghanbar; Mahdi Rezaei – International Journal of Language Testing, 2024
Despite being a popular topic in language testing, cognitive load has not received enough attention in vocabulary test items. The purpose of the current study was to scrutinize the cognitive load and vocabulary test items' differences, examinees' reaction times, and perceived difficulty. To this end, 150 students were selected using…
Descriptors: Language Tests, Test Items, Difficulty Level, Vocabulary Development