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Chareen Snelson; Yu-Hui Ching; Yu-Chang Hsu; Ross Perkins; Michele Alfieri – Distance Education, 2024
The purpose of this scoping review is to synthesize knowledge of gamified online course design processes and practices extracted from the peer-reviewed research literature. The scoping review followed a systematic process involving five main stages: (a) identifying research questions, (b) identifying relevant studies, (c) study selection, (d)…
Descriptors: Gamification, Online Courses, Curriculum Design, Instructional Design
Lílian Tropiano; Pedro Reis – Journal of Media Literacy Education, 2024
The research aims to establish a conceptual framework to design a MOOC to promote media literacy in the context of information disorder. Information disorder is a phenomenon that mainly occurs from the large flow of false or incorrect content posted on the internet. Promoting media literacy is a way of helping citizens to face the challenges of…
Descriptors: MOOCs, Program Design, Media Literacy, Social Media
Jeremy Kerr; Nick Kelly – International Journal of Technology and Design Education, 2025
This paper explores the use of personas in co-designing learning experiences for students. It reviews existing literature about the use of personas within the design process and then presents a case study of a group of teachers (N = 15) and designers collaboratively designing (co-designing) a term-long learning experience for a group of digital…
Descriptors: Learning Experience, Instructional Design, Teacher Collaboration, High School Students
Umer Hameed; Mike Mimirinis – International Journal of Art & Design Education, 2025
This multiple case study aimed to investigate how digital reflective practice (DRP) influences the creative process of textile design students. Interviews were conducted with textile design instructors, heads of department, and students from four higher education textile design departments in Pakistan. The main themes elicited from the four case…
Descriptors: Studio Art, Design, Textiles Instruction, Foreign Countries
Stephanie L. Moore; Craig D. Howard; Elizabeth Boling; Heather Leary; Charles B. Hodges – Educational Technology Research and Development, 2024
In the field of educational technology and instructional design, research methods are emerging that aim to curate different forms of knowledge and insights beyond traditional research studies, or what Reigeluth and An (in Reigeluth and Carr-Chellman (eds) Instructional-design theories and models: Building a common knowledge base, Lawrence Erlbaum…
Descriptors: Educational Technology, Instructional Design, Research Methodology, Research Design
Adam Schellinger; Jenna Zacamy; Jeremy Roschelle; Avery Closser; Cristina Zepeda – Digital Promise, 2024
The five SEERNet digital learning platforms (DLPs) present unique opportunities for researchers by offering tools, processes, and infrastructure to make research more efficient, scalable, and relevant. However, conducting research within a DLP may require a shift in a researcher's orientation or mindset in how they think about potential research…
Descriptors: Computer Software, Educational Technology, Research, Researchers
Tamisha Thompson; Jennifer St. John; Siddhartha Pradhan; Erin Ottmar – Journal of Computer Assisted Learning, 2025
Background: Educational technologies typically provide teachers with analytics regarding student proficiency, but few digital tools provide teachers with process-based information about students' variable problem-solving strategies as they solve problems. Utilising design thinking and co-designing with teachers can provide insight to researchers…
Descriptors: Mathematics Instruction, Educational Technology, Problem Solving, Instructional Design
Stefanie Panke – Journal of Teacher Education, 2025
The autoethnographic study investigates the transformative impact of generative AI on educational research, instructional design, and teaching practices over a 5-month period (May-October 2024). By integrating AI tools into every phase of the research process, the study examines AI's role as both a research partner and a subject of inquiry. Field…
Descriptors: Ethnography, Artificial Intelligence, Computer Software, Instructional Design
Rikke Toft Nørgård; Kim Holflod – International Journal of Educational Technology in Higher Education, 2024
This article argues for exploring, connecting, and applying utopian imagination, speculative design, and planetary thinking as a way forward for higher education to reimagine and move towards more hopeful planetary futures. It examines hopepunk and solarpunk perspectives on possible futures to propose a design agenda for rewidening and rewilding…
Descriptors: Higher Education, Futures (of Society), Educational Technology, Imagination
Mathias Mejeh; Livia Sarbach – Technology, Knowledge and Learning, 2025
Self-regulated learning (SRL) is an important aspect of successful knowledge acquisition. Adaptive learning technology (ALT) is a form of educational technology that can improve SRL by offering learners personalized and timely support. Despite the potential of ALT to support SRL, its integration into schools' pedagogical practices remains a…
Descriptors: Educational Technology, Technology Uses in Education, Individualized Instruction, Independent Study
Mathias Mejeh; Martin Rehm – Educational Technology Research and Development, 2024
Educational technology plays an increasingly significant role in supporting Self-Regulated Learning (SRL), while the importance of Adaptive Learning Technology (ALT) grows due to its ability to provide personalized support for learners. Despite recognizing the potential of ALT to be influential in SRL, effectively addressing pedagogical concerns…
Descriptors: Educational Environment, Natural Language Processing, Educational Technology, High School Students
Michele Jacobsen; Susan McKenney – Educational Technology Research and Development, 2024
Educational Design Research (EDR) employs a diverse range of methods to study learning, teaching, design, and technology--and new ones are shared in this special issue. We contend that a focus on methods inherently requires examination of the questions they are used to answer and the ways in which the resulting findings advance scientific…
Descriptors: Educational Research, Research Design, Research Methodology, Intervention
Zac Chase – Learning Professional, 2024
The nature of the digital divide in schools is changing. Once understood to be about gaps in access to computer and internet technology across demographic and geographic groups, the gap is now more complex. Schools still experience inequity in technology, but it is as much about educators' capacity and opportunity to apply technology in meaningful…
Descriptors: Instructional Design, Educational Technology, Faculty Development, Technological Literacy
Melanie W. Jensen; Rebecca N. Nissen; Isaac Munoz Moreno; Fanny E. Bondah; Pamela P. Smalley; Toni E. Pilcher; Karina M. Jackson; Adriana Alba; Royce Kimmons – International Journal of Designs for Learning, 2024
In this design case, we review the iterative process of designing EdTech Books (ETB)--an online platform through which open educational resources can be published and accessed by the public. We discuss the context and framework within which the platform was created. We then review the chronology of the platform's evolution through the lens of…
Descriptors: Open Educational Resources, Educational Technology, Design, Electronic Books
Yan Li; Xinyan Zhou; Hong-biao Yin; Thomas K. F. Chiu – Smart Learning Environments, 2025
Artificial Intelligence (AI) chatbots, with their ability to engage in conversations that resemble human interactions, have been increasingly applied to language teaching. Most recent review studies overlook student learning outcomes and the methods to achieve these outcomes in chatbot-supported language learning. Activity Theory (AT) offers a…
Descriptors: Artificial Intelligence, Educational Technology, Language Acquisition, Outcomes of Education