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Tamisha Thompson; Jennifer St. John; Siddhartha Pradhan; Erin Ottmar – Journal of Computer Assisted Learning, 2025
Background: Educational technologies typically provide teachers with analytics regarding student proficiency, but few digital tools provide teachers with process-based information about students' variable problem-solving strategies as they solve problems. Utilising design thinking and co-designing with teachers can provide insight to researchers…
Descriptors: Mathematics Instruction, Educational Technology, Problem Solving, Instructional Design
Hüseyin Ates; Cansu Sahin Kölemen – Education and Information Technologies, 2025
This study examines the factors influencing science teachers' intentions to adopt gamified virtual reality (VR) in educational settings, employing the Theory of Planned Behavior (TPB) and Protection Motivation Theory (PMT) as theoretical frameworks. We investigate how perceived threats, benefits, and motivational and cognitive factors impact these…
Descriptors: Science Education, Science Teachers, Computer Simulation, Gamification
Joseph Levitan; Jessica Perez; Andrea Velasquez; Sulem Bello; Juan Loayza; Rosa Espinoza; Daniel Zuñiga; Gerson Cadena; Juan Huertas; Cesar Cáceres; Carlos Torres; Kayla M. Johnson – International Review of Research in Open and Distributed Learning, 2025
During the COVID-19 pandemic, more than 300,000 students in Peru dropped out of the school system. Most of the students were rural Indigenous students. A lack of infrastructure and connectivity, as well as a lack of contextualized and appropriate educational resources, made it virtually impossible for rural students to engage in formal learning.…
Descriptors: Foreign Countries, Indigenous Populations, Electronic Learning, Rural Areas
Jered Borup; Richard E. West; Patrick Lowenthal; Leanna Archambault – Open Praxis, 2025
So much depends on online course participants' ability to communicate in ways so that others can perceive their personalities and know that they are "real people." However, the line between the "real" and the "artificial" has been blurred with the rise of generative AI and guidance is needed for integrating generative…
Descriptors: Asynchronous Communication, Interpersonal Relationship, Video Technology, Artificial Intelligence
Kürsat Sahin Yildirimer – Dinamika Ilmu, 2024
Equality in education is a fundamental goal for societies, and educational systems need to provide equal opportunities for all individuals to realize their potential. However, in the current situation, economic, social and cultural differences create inequality of opportunity in education and this is a fundamental problem of education systems.…
Descriptors: Equal Education, Educational Strategies, Barriers, Educational Policy
Olivier Desplebin; Gulliver Lux; Nicolas Petit – Accounting Education, 2025
Blockchain is characterized as a disruptive technology in many sectors, including accounting and auditing. Despite blockchain's great potential, several studies point out that tangible applications in accounting and auditing are slow to develop and to become widespread. This article looks at the practices and strategies of blockchain education in…
Descriptors: Information Technology, Information Storage, Information Management, College Curriculum
Betül Czerkawski – TechTrends: Linking Research and Practice to Improve Learning, 2025
In the rapidly evolving landscape of higher education, we are witnessing an unprecedented surge in the use of Artificial Intelligence (AI). This rapid surge necessitates a thorough exploration of how faculty members, instructional designers, and researchers adopt AI, especially GenAI, using learning design practices. The present research study…
Descriptors: Convergent Thinking, Creative Thinking, Creativity, Artificial Intelligence
W. Lewis Johnson – International Journal of Artificial Intelligence in Education, 2024
The advent of generative AI has caused both excitement and anxiety among educators. Some school systems have gone so far as to ban it altogether. Generative AI has the potential to transform human learning; but like any new technology, it has both strengths and weaknesses, and adopting it involves some risks. There are risks that generative AI…
Descriptors: Artificial Intelligence, Learning Strategies, Technology Uses in Education, Teacher Attitudes
Craig Marvin Whitmore – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how public middle school teachers describe their current strategies (RQ1), motivations (RQ2), and challenges (RQ3) when using computer technology (CT) in their instruction in California. In contrast to most prior studies into CT integration, this study followed a qualitative…
Descriptors: Computer Uses in Education, Educational Technology, Public Schools, Middle School Teachers
Brenna Griffen; Elizabeth R. Lorah; Nicolette Caldwell; Donald A. Hantula; John Nosek; Matt Tincani; Shea Lemley – Journal of Developmental and Physical Disabilities, 2024
Handwashing is a vital skill for maintaining health and hygiene. For individuals with intellectual and developmental disabilities (IDD), such as autism spectrum disorder, evidence-based strategies, such as prompting and task analysis, may be effective in teaching these skills. Due to the shortage of experts who teach individuals with IDD skills…
Descriptors: Artificial Intelligence, Autism Spectrum Disorders, Health Behavior, Hygiene
George Veletsianos; Nicole Johnson; Shandell Houlden – Educational Technology Research and Development, 2024
This study, originally prompted by the impact of the COVID-19 pandemic on educational practices, examined Canadian faculty members' expectations of teaching and learning modalities in the year 2026. Employing a speculative methodology and thematic analysis, interview responses of 34 faculty members led to the construction of three hypothetical…
Descriptors: Foreign Countries, College Faculty, COVID-19, Pandemics
Nadjet Khatir; Hassiba Madani – International Journal of Educational Management, 2024
Purpose: The present study aims to analyze the impact of digital transformation on achieving outstanding performance in educational administration, improving and developing electronic services and facilitating beneficiaries' access to services. Design/methodology/approach: This study applied descriptive/analytical quantitative and qualitative…
Descriptors: Educational Administration, Educational Technology, Technology Uses in Education, Educational Change
Luisa Ramírez; Angela Victoria Vera-Márquez; Ximena Palacios-Espinosa; Cristian Yesid Urbano Mejía; Laura Rojas-Gaitán – Journal of Peace Education, 2024
Colombian society has been exposed to decades of sociopolitical violence with apparent effects on its social infrastructure that may inadvertently lead to more structural, cultural, and interpersonal forms of violence. Peacebuilding efforts are required, and education for peace plays a key role. This requires building conflict sensitivity within…
Descriptors: Foreign Countries, Peace, Electronic Learning, Educational Technology
Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior