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Miri Barak; Tamar Ginzburg; Sibel Erduran – Science & Education, 2024
Engineering education has slowly been making its way into schools with the aim of promoting engineering literacy, which is central to learning and working in a technology-oriented society. Educators and policy makers advocate the need for developing students' understanding of the nature of engineering (NOE); yet, there is an ongoing debate on the…
Descriptors: Engineering Education, Science Curriculum, Integrated Curriculum, Educational Research
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Andrew Kwok-Fai Lui; Sin-Chun Ng; Stella Wing-Nga Cheung – Interactive Learning Environments, 2024
The technology of automated short answer grading (ASAG) can efficiently process answers according to human-prepared grading examples. Computer-assisted acquisition of grading examples uses a computer algorithm to sample real student responses for potentially good examples. The process is critical for optimizing the grading accuracy of machine…
Descriptors: Grading, Computer Uses in Education, Educational Technology, Artificial Intelligence
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Clarivando Francisco Belizário Júnior; Fabiano Azevedo Dorça; Luciana Pereira de Assis; Alessandro Vivas Andrade – International Journal of Learning Technology, 2024
Loop-based intelligent tutoring systems (ITSs) support the learning process using a step-by-step problem-solving approach. A limitation of ITSs is that few contents are compatible with this approach. On the other hand, recommendation systems can recommend different types of content but ignore the fine-grained concepts typical of the step-by-step…
Descriptors: Artificial Intelligence, Educational Technology, Individualized Instruction, Cognitive Style
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Jon M. Wargo; Kierstin Giunco – Reading Teacher, 2024
Offering a heuristic to apprentice young children into the disciplines, we examine how one multiage classroom teacher leveraged the resources of personal digital inquiry to forward students' knowledge building.
Descriptors: Educational Technology, Literacy, Elementary School Teachers, Elementary School Students
Keyna M. Sloan – ProQuest LLC, 2024
This study asked what elements should be included in a cognitive accessibility heuristic framework for parent-educators to compare STEM educational video games for K-5 level autistic children who require substantial supports? To provide an answer to this question, two component questions were asked: 1) "which computer learning game…
Descriptors: Autism Spectrum Disorders, Educational Games, Video Games, Elementary School Students