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Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Doreen Prasse; Mary Webb; Michelle Deschênes; Séverine Parent; Franziska Aeschlimann; Yoshiko Goda; Masanori Yamada; Audrey Raynault – Technology, Knowledge and Learning, 2024
Supporting learners' self-regulated learning (SRL) processes and skills is crucial for effective learning, especially in online learning environments. In recent years, research on SRL and how it can be supported by technology has proliferated, resulting in many systematic reviews. The aims of this umbrella review are to provide orientation in a…
Descriptors: Self Management, Online Courses, Educational Technology, Barriers
I Wayan Redhana; Ida Bagus Nyoman Sudria; I Nyoman Suardana – Science Education International, 2024
The rapid development of information and communication technology demands the production of digital products. This study aims to produce a digital instructional book based on Balinese local cultures to enhance the learning outcomes of high school students. The development of this book used the ADDIE model. The analysis phase included an analysis…
Descriptors: Electronic Books, Educational Technology, Science Instruction, High School Students
Filipe T. Moreira; Mário Vairinhos; Fernando Ramos – Educational Media International, 2024
The Internet of Things is shifting the way people interact with each other, the way people interact with objects, and the way objects interact with each other. This reality is creating a new paradigm, where the world becomes more interconnected. In the field of Education, we are at the beginning of understanding the profound transformation that…
Descriptors: Educational Technology, Technology Uses in Education, Interaction, Internet
Petrus Ly; Marsi Bani; Vetty Hariana; Petrick Meok – Pegem Journal of Education and Instruction, 2024
This research is a product development research of Flipbook-Based E-Module. Flipbook-based E-Modules can be interpreted as module teaching materials that are displayed using electronic media. This research aims to produce Flipbook-based E-Module products that meet practical and effective criteria. This study aims to develop a flipbook-based…
Descriptors: Educational Technology, Electronic Learning, Program Development, Program Effectiveness
Wonjin Yu; Wanju Huang – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study introduces a case of developing and piloting a tailored education program on AI education for beginner-level learners using machine learning platforms such as Google Teachable Machine and Scratch. The program was piloted with 27 elementary school students. Learning effects and satisfaction were examined during the pilot phase. The…
Descriptors: Artificial Intelligence, Program Development, Educational Technology, Learning Management Systems
Wang Jinwen; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
The purpose of this research is to study (i) the history and knowledge development of papercutting in Western Henan, and (ii) the process of studying cultural heritage learning design and development of cultural and creative products. Qualitative research methods were used. Field data were collected through research documents and surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
Ratna Zuarni Ramli; Noraidah Sahari Ashaari; Siti Fadzilah Mat Noor; Mahanem Mat Noor; Elaheh Yadegaridehkordi; Nazatul Aini Abd Majid; Hadi Affendy Dahlan; Amelia Natasya Abdul Wahab – Education and Information Technologies, 2024
Learning Science, Technology, Engineering, and Mathematics (STEM) subjects in an online medium can be difficult and tedious. Lengthy facts with technical terms, complex images, and explanations are among the reasons that make STEM subjects less desirable among the current generation and degrade the students' learning experience. Students can be…
Descriptors: STEM Education, Online Courses, Educational Technology, Student Interests
Wafa Alzahrani; Shawn Joseph – Educational Planning, 2024
The COVID-19 pandemic wreaked havoc throughout school systems across the world during the 2020-2021 school year. Riyadh School District in Saudi Arabia effectively transitioned from in-person student learning to remote student learning as a result of effective planning of resources and effective processes for implementation of remote learning.…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Catherine A. Cherrstrom; Brittany Hyden; Carrie J. Boden; Shailen Singh; Lei Xie – International Journal of Adult Education and Technology, 2024
Educational technology facilitates convenient access to online programs for adult students but also presents challenges. Using a conceptual framework of Knowles' andragogy process of program development and learner interaction theory, this study examined ed tech in an online degree program designed to serve adult students. Participants included…
Descriptors: Educational Technology, Adult Learning, Electronic Learning, Program Development
Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
Esty Setyo Utaminingsih; Ellianawati – Turkish Online Journal of Distance Education, 2025
This research aims to develop a STEAM-based e-module containing critical and independent reasoning characters. The method used in this study is Research and Development (R&D). The validation of e-modules is assessed based on three aspects, including aspects of content, construction, and language. The experts who validated each aspect consisted…
Descriptors: Art Education, STEM Education, Learning Modules, Electronic Learning
Bayu Wijayanto; Rahmanelli; Rery Novio; Wahyu Pratama; Nurul Fadila – Pegem Journal of Education and Instruction, 2024
The 2013 Curriculum emphasizes the importance of incorporating ICT to improve learning effectiveness. One framework that is useful in this context is TPACK, which stands for Technological Pedagogical Content Knowledge. This research aims to examine the ability of geography teachers to utilize TPACK and to support teachers in implementing…
Descriptors: Foreign Countries, Pedagogical Content Knowledge, Technological Literacy, MOOCs
Ngatoiatu Rohmani; Deby Zulkarnaen; Puji Winar Cahyo – International Review of Research in Open and Distributed Learning, 2024
Nursing care is the most critical element in nursing services, which aims to improve the patient's health status. Ineffective and inefficient care documentation can impact the quality of nursing services. However, the increasingly advanced development of technology provides freedom for the health world to improve the quality of patient-centered…
Descriptors: Nursing Education, Nursing Students, Health Services, Documentation
Philip Uys – Commonwealth of Learning, 2024
Benchmarking is an important tool to compare and make deliberate progress in any field of human endeavour. For integration of technology for teaching and learning, this is relatively a new field. The Commonwealth of Learning (COL) promotes the use of technology-enabled learning (TEL) -- also referred to as "digital learning" -- for…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Benchmarking
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