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Jesennia Cárdenas-Cobo; Cristian Vidal-Silva; Lisett Arévalo; Magali Torres – Education and Information Technologies, 2024
The information society is part of current life, and algorithmic thinking and programming are relevant for everybody regardless of educational background. Today's world needs professionals with computing competencies from WEIRD (Western, Educated, Industrialized, Rich, and Democratic Societies) and non-WEIRD contexts. Traditional programming…
Descriptors: Programming, Skill Development, Competence, Artificial Intelligence
Nikolaos Pellas – Journal of Educational Computing Research, 2024
Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to…
Descriptors: Computation, Thinking Skills, Learning Motivation, Academic Persistence
Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
Shang Shanshan; Geng Sen – Journal of Computer Assisted Learning, 2024
Background: Artificial intelligence-generated content (AIGC) has stepped into the spotlight with the emergence of ChatGPT, making effective use of AIGC for education a hot topic. Objectives: This study seeks to explore the effectiveness of integrating AIGC into programming learning through debugging. First, the study presents three levels of AIGC…
Descriptors: Artificial Intelligence, Educational Technology, Technology Integration, Programming
Joohi Lee; Sham'ah Yunus; Joo Ok Lee – Early Childhood Education Journal, 2025
Robotics has emerged as a popular interdisciplinary pedagogical approach in the field of education to teach children STEM concepts. By providing playful learning experiences, the use of robots engages children in an active learning process, making it an effective tool to promote their targeted knowledge, skills, and disposition towards STEM,…
Descriptors: Preschool Children, Preschool Education, Programming, Skill Development
Harry Barton Essel; Dimitrios Vlachopoulos; Henry Nunoo-Mensah; John Opuni Amankwa – British Journal of Educational Technology, 2025
Conversational user interfaces (CUI), including voice interfaces, which allow users to converse with computers via voice, are gaining wide popularity. VoiceBots allow users to receive a response in real-time, regardless of the communication device. VoiceBots have been explored in fields such as customer service to automate repetitive queries and…
Descriptors: Foreign Countries, Artificial Intelligence, Program Effectiveness, Undergraduate Students
Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
Dominic Lohr; Hieke Keuning; Natalie Kiesler – Journal of Computer Assisted Learning, 2025
Background: Feedback as one of the most influential factors for learning has been subject to a great body of research. It plays a key role in the development of educational technology systems and is traditionally rooted in deterministic feedback defined by experts and their experience. However, with the rise of generative AI and especially large…
Descriptors: College Students, Programming, Artificial Intelligence, Feedback (Response)
Harnejan K. Atwal; Kenjiro W. Quides – Journal of Microbiology & Biology Education, 2024
Many 4-year public institutions face significant pedagogical challenges due to the high ratio of students to teaching team members. To address the issue, we developed a workflow using the programming language R as a method to rapidly grade multiple-choice questions, adjust for errors, and grade answer-dependent style multiple-choice questions,…
Descriptors: Programming Languages, Public Colleges, Grading, Holistic Evaluation
Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
Benardine Ifeoma Onah; Blessing Ngozi Eze; Chigozie Roseann Uzoegwu; Charles Chiamagu; Chukwuma Mgboji; Christian Sunday Ugwuanyi – Education and Information Technologies, 2024
This research work ascertained the effect of Visual Basic (VBasic) Programming Instructional Delivery using Web-Based Tools on Students' Interest and Academic Achievement in Universities in Nigeria. The purpose of the study is to determine the effect of Visual Basic (VBasic) Programming Instructional Delivery using Web-Based Tools on Students'…
Descriptors: Programming, Teaching Methods, Educational Technology, Student Interests
Christopher Petrie – Computer Science Education, 2024
Background and Context: The Domain-Specific Programming (DSP) platforms EarSketch and TunePad are being used widely in schools for coding novices. Existing studies on both platforms have mainly concentrated on attitudinal changes, leaving a gap in the literature. Objective: The purpose of this research was to advance our understanding of two…
Descriptors: Computer Software, Mental Computation, Programming, Interdisciplinary Approach
Durmus Aslan; Songül Dagaynasi; Mehmet Ceylan – Education and Information Technologies, 2024
Geometric concepts are fundamental to early geometry education, and developmentally appropriate practices are crucial for teaching them to young children. Robotic coding is an effective tool in many areas of early mathematics and has significant potential in teaching geometric concepts. This study aimed to test the impact of a research-based…
Descriptors: Educational Technology, Geometry, Mathematical Concepts, Robotics
Stamatios, Papadakis – International Journal of Educational Reform, 2024
Computational Thinking (CT) and the understanding of how programs are being executed is internationally acknowledging as a necessity for today's students and citizens of tomorrow. Despite the multifaceted nature of CT, the introduction of CT and associate concepts such as coding is regarded as developmental acceptable for preschool and…
Descriptors: Preschool Children, Computation, Thinking Skills, Programming
Peter J. Rich; Scott Bartholomew; David Daniel; Kenzie Dinsmoor; Meagan Nielsen; Connor Reynolds; Meg Swanson; Ellyse Winward; Jessica Yauney – Journal of Research on Technology in Education, 2024
In this study, we attempted to curate a list of tools whose primary intent is to enable and teach children to code. From this list, we developed a framework for the classification of coding tools and reviewed current research to determine how tools are used to teach coding in elementary education. The catalog grew to over 300 specific tools…
Descriptors: Educational Trends, Teaching Methods, Coding, Thinking Skills