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Roee Peretz; Natali Levi-Soskin; Dov Dori; Yehudit Judy Dori – IEEE Transactions on Education, 2024
Contribution: Model-based learning improves systems thinking (ST) based on students' prior knowledge and gender. Relations were found between textual, visual, and mixed question types and student achievements. Background: ST is essential to judicious decision-making and problem-solving. Undergraduate students can be taught to apply better ST, and…
Descriptors: Models, Engineering Education, Thinking Skills, Systems Approach
Elaine Cohalan; Aoife Crawford – Adult Learner: The Irish Journal of Adult and Community Education, 2024
'Learn with NALA' is an online learning service provided by Ireland's National Adult Literacy Agency (NALA). It supports the development of adult literacy, numeracy, and digital literacy skills at Levels 1 to 3 on the Irish National Framework of Qualifications (NFQ) through a virtual learning environment (VLE) and associated supports. This case…
Descriptors: Learning Management Systems, Electronic Learning, Adult Education, Literacy
Hongwei Yang; Müslim Alanoglu; Songül Karabatak; Jian Su; Kelly Bradley – International Review of Research in Open and Distributed Learning, 2025
This study developed and validated the Turkish version of the Self-Directed Online Learning Scale (SDOLS-T) for assessing students' perceptions of their self-directed learning (SDL) ability in an online environment. Specifically, this study conducted in two stages multiple categorical confirmatory factor analyses factoring in the ordered…
Descriptors: Foreign Countries, Factor Analysis, Translation, Student Attitudes
Fan Xu; Ana-Paula Correia – Journal of Computing in Higher Education, 2024
As online learning has become an inevitable trend in the post-peak era of the COVID-19 pandemic, distributed pair programming (DPP) is gaining momentum in both education and industry. DDP serves as a collaborative programming approach and also benefits the development of computational thinking, a fundamental skill in today's world. This study…
Descriptors: Programming, Computer Science Education, Cooperative Learning, Learning Activities
Reilly Norum; Ji-Eun Lee; Erin Ottmar; Lane Harrison – British Journal of Educational Technology, 2024
Well-designed online educational games can improve students' math knowledge, skills and engagement; however, more research is needed to understand how to formatively assess components of students' mathematical understanding and learning as students solve problems in online educational games. In this study, we examined how 7th-grade students' (N =…
Descriptors: Educational Games, Computer Games, Student Evaluation, Mathematics Skills
Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement
Ting Jii Toh; Zaidatun Tasir – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to analyze the cognitive load experienced by secondary school students in Biology within m-learning environments and its impact on learning performance. Background: Cognitive load has become a critical issue that schools need to address to ensure students can excel in their learning without being overwhelmed. While…
Descriptors: Handheld Devices, Electronic Learning, Educational Technology, Cognitive Processes
Kitiya Promsron; Prachyanun Nilsook; Pallop Piriyasurawong – International Education Studies, 2025
The COVID-19 pandemic forced school closures globally, leading to significant learning regression in academic performance, skills, and ethical development. This study aims to: 1) synthesize and develop an adaptive micro-learning model based on Dhamma principles using mixed reality (MR), 2) compare pre- and post-test results, and 3) assess the…
Descriptors: Learning Activities, Electronic Learning, Learning Modules, Citizenship Education
Soraya García-Sánchez – Computer Assisted Language Learning, 2024
This research explores intralinguistic communicative mediation in an English for Specific Purposes (ESP) online journal writing to enhance professional development through the co-construction of meaning. It accentuates research gaps specific to learning English in the field of law under the approach of collaborative Computer Assisted Language…
Descriptors: English for Special Purposes, Foreign Countries, Law Students, Graduate Students
Leading New Prospects: English Teachers' Perceptions of Technology-Mediated Professional Development
Yadu Prasad Gyawali; Meghna Mehndroo – Journal of Interdisciplinary Studies in Education, 2024
The rapid advancement of the school education system in Nepal underscores the importance of technology-driven professional development (PD) for English teachers transitioning to digital teaching methods. This study delves into English teachers' views on technology-based PD to evaluate its effectiveness, challenges, and advantages. Using a…
Descriptors: English Teachers, Teacher Attitudes, Faculty Development, Technology Uses in Education
Muhammad Zulfadhli Kamarudin; Mohd Syafiq Aiman Mat Noor; Romarzila Omar – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
The use of digital technologies as teaching and learning materials supports and enhances science learning, encouraging students to develop valuable inquiry skills and knowledge. In response, this paper seeks to explore digital inquiry-based learning as a useful aid for teaching the elementary school science curriculum on plants in Malaysia. There…
Descriptors: Foreign Countries, Plants (Botany), Science Education, Electronic Learning
Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Angelica Ronconi; Lucia Mason; Lucia Manzione; Anne Schüler – Journal of Computer Assisted Learning, 2025
Background: During digital reading on internet-connected devices, students may be exposed to a variety of on-screen distractions. Learning by reading can therefore become a fragmented experience with potentially negative consequences for reading processes and outcomes. Objectives: This study investigated the effects of on-screen distractions, as…
Descriptors: Eye Movements, Electronic Learning, Computer Uses in Education, Reading
Cultivating Self-Directed Learning Abilities in K-12 Students through Immersive Online Virtual Tours
Rustam Shadiev; Suping Yi; Fahriye Altinay – Interactive Learning Environments, 2024
The present study employed virtual reality technology to develop online learning environments that facilitated student cultural and self-directed learning. Junior high school participants engaged in creating virtual tours, sharing them with peers online, and implementing self-directed learning strategies. A one-group posttest-only design was…
Descriptors: Independent Study, Computer Simulation, Tourism, Technology Uses in Education