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Mags Amond; Keith Johnston; Richard Millwood – Irish Educational Studies, 2024
A TeachMeet is an informal gathering arranged by teachers to share and discuss practice with peers in a social setting. This paper focuses on reporting one fundamental finding of an in-depth exploration of TeachMeet, relating to the characteristics of the events; other findings are reported independently. TeachMeet originated in 2006, adopting…
Descriptors: Teacher Collaboration, Communities of Practice, Faculty Development, Meetings
Moses K. Asamoah; Yaw Oheneba-Sakyi; Michael Tagoe – E-Learning and Digital Media, 2024
Despite huge investments in Ghanaian universities for e-learning education, there exist lecturers who struggle with the adoption and use of open-source Learning Management Systems (LMSs) in teaching. The purpose of this study was to investigate the dominant drivers of the adoption and usage of LMS by faculty to enhance e-learning education in…
Descriptors: Learning Management Systems, Adoption (Ideas), Technology Uses in Education, Educational Technology
Katherine L. McNeill; Renee Affolter – Learning Professional, 2024
Curriculum-based professional learning is not just having teachers read curriculum materials, but rather includes carefully crafted experiences to support their sensemaking, deep understanding of the curriculum and its pedagogy, and ability to transfer that knowledge into practice. This instructional model requires that teachers be responsive to…
Descriptors: Expertise, Educational Quality, Faculty Development, Curriculum Implementation
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications