NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20252
Since 20248
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jaime Balladares; Martín Miranda; Karen Cordova – Early Years: An International Journal of Research and Development, 2024
The study evaluated the effects of board games on children in a range of cognitive areas, considering both inclusion (i.e. pre- and post-comparisons, playing style [board games], participants belonging to PreKinder and Kindergarten, and experimental approach) and exclusion criteria (i.e. video games). Nineteen articles were selected using both…
Descriptors: Games, Mathematics Skills, Preschool Children, Kindergarten
Peer reviewed Peer reviewed
Direct linkDirect link
Timothy Losee; Erika D. Van Dyke; Thaddeus J. France – Physical Educator, 2024
The Tactical Games Model (TGM) is summarized as a physical education model where the emphasis is on developing the underlying core components of games and sports to develop the tactical and performance skills of participants, known as game performance (Metzler, 2011). The Sport Education Model (SEM) is a physical education model structured and…
Descriptors: Athletics, Games, Physical Education, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Fábio Machuqueiro; João Piedade – Educational Media International, 2024
In recent years, modern board games (MBG) have attracted the attention of academics due to their innovative mechanics and mechanisms, which seem to facilitate the creation of spaces for the development of various aspects of computational thinking (CT). This article examines a number of MBG to identify those that contain CT-promoting mechanics. We…
Descriptors: Game Based Learning, Computation, Thinking Skills, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Brantly E. McCord; Marisa E. Exter – ACM Transactions on Computing Education, 2025
Objectives: Game development students have a daunting career ahead of them, complicated by competitive industry hiring, the passion behind digital media and entertainment work, and inequitable work cultures. By understanding the work-life experiences of graduated game development students in digital media careers, higher education curriculum can…
Descriptors: Education Work Relationship, Family Work Relationship, Games, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Lusia Maryani Silitonga; Budi Dharmawan; Astrid Tiara Murti; Ting-Ting Wu – Journal of Educational Computing Research, 2024
Business simulation games (BSG) offer a unique opportunity to provide students with hands-on experience in a simulated business environment. This study aims to explore the effectiveness of BSG in promoting entrepreneurial intentions and competencies among undergraduate students. The study was conducted with 48 students, who participated in BSG as…
Descriptors: Entrepreneurship, Intention, Competence, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Fabian Gunnars – Journal of Special Education Technology, 2024
Digital technology in primary education can both be distracting and increase attentiveness. Many students with Special Educational Needs (SEN) have difficulties with skills that address attention, and teachers are expected to provide support. Such skills are referred to as Executive Function (EF) in neuroscience, relating to self-regulation,…
Descriptors: Educational Technology, Attention, Executive Function, Self Control
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gray Atherton; Emily Dawson; Liam Cross – American Journal of Play, 2024
The authors discuss how board games offer individuals with autism (who often struggle with social settings and require structured outlets for building relationships) an affordable, naturalistic, collaborative environment that is stimulating, engaging, and educational. Board games, they assert, provide opportunities to practice social skills,…
Descriptors: Games, Autism Spectrum Disorders, Interpersonal Relationship, Cooperation
Peer reviewed Peer reviewed
Direct linkDirect link
Hans van der Mars; Jacalyn L. Lund; José A. Santiago – Journal of Physical Education, Recreation & Dance, 2025
Physical education is the only school subject that provides access to psychomotor learning opportunity for all students, and, thus, should be the primary content identified in physical education standards. Half of the recently released 2024 SHAPE America National Physical Education Standards now focus specifically on social and personal…
Descriptors: Physical Education, Preschool Education, Elementary Secondary Education, National Standards