Publication Date
In 2025 | 2 |
Since 2024 | 5 |
Descriptor
Gender Differences | 5 |
Tablet Computers | 5 |
Foreign Countries | 3 |
Handheld Devices | 3 |
Age | 2 |
Computation | 2 |
Computers | 2 |
Correlation | 2 |
Educational Technology | 2 |
Middle School Students | 2 |
Student Attitudes | 2 |
More ▼ |
Source
E-Learning and Digital Media | 1 |
International Journal of… | 1 |
Journal of Educational… | 1 |
Research in Pedagogy | 1 |
Turkish Online Journal of… | 1 |
Author
Aleksandar Milenkovic | 1 |
Alper Aslan | 1 |
Carlos Vázquez-Martín | 1 |
Esteban Vázquez-Cano | 1 |
Idris Göksu | 1 |
José M. Ramírez-Hurtado | 1 |
Milan Milikic | 1 |
Naif Ergün | 1 |
Saniye Kuleli | 1 |
Sevinç Kiliman | 1 |
Tarik Kisla | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Secondary Education | 3 |
Elementary Education | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Grade 8 | 1 |
High Schools | 1 |
Audience
Location
Turkey | 2 |
California | 1 |
China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Sevinç Kiliman; Naif Ergün; Alper Aslan; Idris Göksu – E-Learning and Digital Media, 2025
This study aims to examine children's well-being and life satisfaction in terms of various variables related to parents' and children's problematic technology usage. Specifically, parent/child responses during their technology use and parents' phubbing and technoference behaviors were considered. The study was conducted with 185 children (8-14)…
Descriptors: Parent Child Relationship, Technology, Child Welfare, Life Satisfaction
Saniye Kuleli; Tarik Kisla – Turkish Online Journal of Educational Technology - TOJET, 2024
This study aims to determine the self-efficacy perception levels of secondary school 8th-grade students towards computational thinking skills and examine the self-efficacy perception levels towards computational thinking skills in various variables. The study emphasises that positive attitudes and perceptions are necessary for computational…
Descriptors: Self Efficacy, Grade 8, Computation, Thinking Skills
Aleksandar Milenkovic; Milan Milikic; Tomislav Jovovic – Research in Pedagogy, 2024
The inability to directly communicate mathematical content through various representations of concepts presented a significant challenge after the shift from face-to-face teaching to distance mathematics education in Serbia. Some mathematics teachers attempted to overcome this gap by using a pen tablet during mathematics classes. The aim of this…
Descriptors: Educational Technology, Technology Uses in Education, Distance Education, Mathematics Education
Carlos Vázquez-Martín; José M. Ramírez-Hurtado; Esteban Vázquez-Cano – International Journal of Technology in Education, 2025
This study investigates the impact of video game usage on the creativity of students attending Waldorf schools. The research aims to: (1) analyze daily time spent on video games and its influence on creativity levels, (2) explore the effect of devices used for gaming, (3) identify the most popular game genres among students, and (4) assess the…
Descriptors: Video Games, Influence of Technology, Creativity, Student Behavior
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills