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Hans Humenberger – International Journal of Mathematical Education in Science and Technology, 2025
Hands-on experiments with overturning some prisms (partially filled with water) lead students to a conjecture which can be confirmed by using a 3D geometry programme and reinterpreting the process of "overturning of a prism" in an appropriate way. But such confirmations are not a proof and particularly cannot answer the question…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Mathematical Logic
Candas Uygan; Melih Turgut – International Journal for Technology in Mathematics Education, 2025
This paper focuses on solving net-related problems with SketchUp and emerging instrumented techniques regarding the use of push/pull tool. The data were collected from a series of task-based interviews with an undergraduate mathematics education student including three tasks focused on building 3D objects from given nets. Spatial structuring and…
Descriptors: Undergraduate Students, Mathematics Education, Educational Technology, Technology Uses in Education
Bradley Graeme Welch; Juan Carlos Ponce Campuzano – International Journal of Mathematical Education in Science and Technology, 2025
In this paper, we explore how the typical second year undergraduate topic of matrix diagonalisation can be applied to solve a geometric problem which arises frequently in Vector Calculus: to find the curve of intersection of a plane and a surface. We use GeoGebra, which offers a cost-free and dynamic interface, to explore a specific variant of…
Descriptors: Geometry, Computer Software, Computer Assisted Instruction, Undergraduate Students
Recep Aslaner; Aziz Ilhan – Pedagogical Research, 2024
GeoGebra is a dynamic software that is frequently used and of increasing importance in mathematics teaching processes in our digital age. Accordingly, in this study a new perspective has been brought to the proofs of the "two square difference identity" expressed for the square, which is a flat polygon, made with different approaches.…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Teaching Methods
Juan Luis Prieto-González; Rafael Enrique Gutiérrez-Araujo; Elizabeth-H. Arredondo; Alex Montecino – Journal of Mathematics Teacher Education, 2025
This paper seeks to answer the question: How does the handling of the contradictions that emerge in activities of initial mathematics teacher education contribute to the learning of geometric knowledge when pre-service teachers and the teacher educator solve geometric construction problems with GeoGebra? A dialectical-materialist approach is used…
Descriptors: Mathematics Education, Mathematics Teachers, Preservice Teacher Education, Geometric Concepts
Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
B. Ettinger – PRIMUS, 2024
This paper presents a semester-long bottle design project for an undergraduate Numerical Analysis course. Students implement numerical methods in MATLAB to design and 3D print a bottle. Employing mathematical methods to compute features of their designs enhances students' understanding of numerical techniques in design applications. Student…
Descriptors: Undergraduate Students, College Mathematics, Mathematics Activities, Mathematics Instruction
Tang Minh Dung; Le Thai Bao Thien Trung; Nguyen Thi Nga – Journal of Pedagogical Research, 2025
This study investigates whether Vietnamese students face specific challenges when visualizing skew versus intersecting lines and whether using the anaglyph feature of GeoGebra can help overcome these difficulties. Employing a design-based research approach over four phases with 12th-grade students, the study involved tasks in traditional…
Descriptors: Mathematics Instruction, Computer Software, Grade 12, High School Seniors
Jonathan Troup; Hortensia Soto; Aubrey Kemp – International Journal of Research in Undergraduate Mathematics Education, 2024
This study investigates the embodied, symbolic, and formal reasoning of two fourth-year university students while exploring geometric reasoning about the Cauchy-Riemann equations with the aid of "Geometer's Sketchpad (GSP)." These students participated in a teaching activity designed to encourage shifts between embodied, symbolic, and…
Descriptors: Mathematics Skills, Thinking Skills, Skill Development, Geometry
Yüksel Emre Harmanbasi; Rezan Yilmaz – Online Submission, 2024
Circle and disc are fundamental concepts introduced in middle school, forming the basis for many other mathematical ideas. Students often face challenges in comprehending circles, discs, and their basic elements. This research examines the processes of sixth-grade students in constructing circles, discs, and their essential components within a…
Descriptors: Grade 6, Middle School Students, Mathematics Skills, Mathematical Concepts
Kathryn Early; Amiee Sanders; W. Gary Martin – Mathematics Teacher: Learning and Teaching PK-12, 2025
Vectors have important applications both within and outside mathematics, but the concept of vectors is often taught to students in a less-than-engaging way, leading to students feeling inadequate and frustrated. This article describes the use of a mathematical microworld, "Driving with Vectors," to explore vectors using equitable…
Descriptors: Mathematics Instruction, Teaching Methods, Geometric Concepts, Algebra
Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Andrew Lehman – ProQuest LLC, 2024
Geometry is a strand of mathematics that can benefit individuals in many areas of life. Test results, such as the TIMSS results, indicate that geometry is an area for growth among American students. With a need for students to better understand geometry, several academic standards have been created to direct geometry instruction in the United…
Descriptors: Mathematics Achievement, Elementary School Mathematics, Elementary School Students, Elementary School Teachers
Marcelo Bairral; Gilles Aldon – REDIMAT - Journal of Research in Mathematics Education, 2024
Eye-tracking (ET) method provides a promising channel for educational researchers to connect learning outcomes to cognitive processes. The main principle of ET is that our gaze and our focus of attention are connected. Due to the advent of digital technologies, eye tracking studies are increasingly growing in different fields and in mathematics…
Descriptors: Geometry, Mathematics Instruction, Validity, Mathematical Logic
Effects of GeoGebra-Assisted Instructional Methods on Students' Conceptual Understanding of Geometry
Fikru Gurmu; Chernet Tuge; Adula Bekele Hunde – Cogent Education, 2024
Learning geometry with conceptual understanding requires the implementation of appropriate methods that actively engage students and support them in becoming autonomous, critical thinkers, and self-directed learners. The purpose of the study was to investigate the effect of GeoGebra-supported learning on grade ten students' conceptual…
Descriptors: Geometry, Mathematics Instruction, Geometric Concepts, Concept Formation
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