Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Descriptor
Author
Aulia Nisa Khusnia | 1 |
Egzona Iseni | 1 |
Elfis Suanto | 1 |
Erëmirë R. Aliu | 1 |
Ira Hapsari | 1 |
Jon R. Star | 1 |
Libuše Samková | 1 |
Lukáš Vízek | 1 |
Shpetim Rexhepi | 1 |
Teuta Jusufi Zenku | 1 |
Wanda Nugroho Yanuarto | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Secondary Education | 3 |
Grade 9 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Czech Republic | 1 |
Indonesia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lukáš Vízek; Libuše Samková; Jon R. Star – International Journal of Mathematical Education in Science and Technology, 2025
This contribution focuses on reasoning about quadrilaterals provided by lower secondary school students when working with pre-prepared dynamic constructions. On this topic, we present an exploratory empirical qualitative study carried out within a GeoGebra Classroom environment, and our diagnostic instrument consists of a set of dynamic…
Descriptors: Geometric Concepts, Secondary School Students, Foreign Countries, Logical Thinking
Erëmirë R. Aliu; Teuta Jusufi Zenku; Egzona Iseni; Shpetim Rexhepi – International Electronic Journal of Mathematics Education, 2025
This study explores the effectiveness of GeoGebra in enhancing students' understanding of vectors in mathematics education. The research compares traditional teaching methods with the application of GeoGebra to determine its impact on conceptual and procedural knowledge acquisition. Vectors are often challenging for students to grasp due to their…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
How to Motivate Students Using Augmented Reality in the Mathematics Classroom? An Experimental Study
Wanda Nugroho Yanuarto; Elfis Suanto; Ira Hapsari; Aulia Nisa Khusnia – Mathematics Teaching Research Journal, 2024
An Augmented Reality (AR) approach to creating a maths education app is the focus of this research. To turn the 2D floor plan into 3D objects, students will use their mobile devices to scan the cards. Students can have a better understanding of the 3D shape from various angles by interacting with virtual 3D items. Students can gain a deeper…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Foreign Countries