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Sebastian Gross; Corinna Hankeln; Kim-Alexandra Rösike; Susanne Prediger – Technology, Knowledge and Learning, 2025
Digital formative assessment tools have been identified as a promising support for mathematics teachers' practices of monitoring and enhancing students' understanding. However, more research is required to align these support affordances better with teachers' practices. In a qualitative expert-novice comparison, we investigated how expert and…
Descriptors: Beginning Teachers, Experienced Teachers, Mathematics Teachers, Formative Evaluation
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Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Grantee Submission, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education
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Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Remedial and Special Education, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education
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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Office of Educational Technology, US Department of Education, 2024
Digital health, safety, and citizenship skills reflect the full set of knowledge and habits students can adopt to protect themselves and others in online spaces. For schools and districts, protecting student health and safety while those skills develop means taking an approach that can include policies governing the use of school-provided…
Descriptors: LGBTQ People, Minority Group Students, Student Behavior, Safety