Publication Date
In 2025 | 2 |
Since 2024 | 4 |
Descriptor
Grade 2 | 4 |
Programming | 4 |
Elementary School Students | 3 |
Grade 1 | 3 |
Computer Science Education | 2 |
Foreign Countries | 2 |
Intervention | 2 |
Kindergarten | 2 |
Thinking Skills | 2 |
Academic Ability | 1 |
Attention | 1 |
More ▼ |
Source
Computer Science Education | 1 |
Educational Technology &… | 1 |
Interactive Learning… | 1 |
Journal of Educational… | 1 |
Author
Chun-Yen Tsai | 1 |
Dandan Yang | 1 |
Danhua Zhou | 1 |
Fu-Pei Hsieh | 1 |
Keunjae Kim | 1 |
Kyungbin Kwon | 1 |
Lihui Sun | 1 |
Marina Umaschi Bers | 1 |
Minhwi Seo | 1 |
Thomas A. Brush | 1 |
Yun-An Chen | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Early Childhood Education | 4 |
Elementary Education | 4 |
Grade 2 | 4 |
Primary Education | 4 |
Grade 1 | 3 |
Kindergarten | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yun-An Chen; Fu-Pei Hsieh; Chun-Yen Tsai – Educational Technology & Society, 2024
An intervention using the unplugged programming and storytelling (UPS) strategy was implemented in this study to cultivate students' programming learning motivation and concepts. The participants were 49 second graders at a primary school in southern Taiwan. The course was conducted for 12 lessons (40 min each lesson). A quasi-experimental design…
Descriptors: Foreign Countries, Elementary School Students, Grade 2, Computer Literacy
Dandan Yang; Zhanxia Yang; Marina Umaschi Bers – Computer Science Education, 2025
Background and context: Despite the growing importance of computer science (CS) education, high-quality CS curricula for students in kindergarten to lower elementary grades are lacking. It is also unclear how students from underrepresented groups such as female students, students from low socioeconomic status, and students with disability respond…
Descriptors: Computer Science Education, Early Childhood Education, Program Effectiveness, Programming
Kyungbin Kwon; Thomas A. Brush; Keunjae Kim; Minhwi Seo – Journal of Educational Computing Research, 2025
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot…
Descriptors: Thinking Skills, Computer Science Education, Robotics, Programming
Lihui Sun; Zhen Guo; Danhua Zhou – Interactive Learning Environments, 2024
Coding ability has become an essential digital skill for young children. The graphical programming environment is valuable carrier for cultivating children's coding ability. The purpose of this study is to develop a coding ability test for children, to conduct a graphic coding intervention, and to further explore the impact of multiple factors on…
Descriptors: Programming, Skill Development, Intervention, Student Experience