Publication Date
In 2025 | 3 |
Since 2024 | 16 |
Descriptor
Source
Author
Abderrahman Mouradi | 1 |
Aziz Amaaz | 1 |
Charles Buabeng-Andoh | 1 |
Daisy Das | 1 |
David Imamyartha | 1 |
Grainne Oates | 1 |
James Davis | 1 |
John Othieno | 1 |
Klaudio Pap | 1 |
Luis Alberto Laurens-Arredondo | 1 |
M. Zaini Miftah | 1 |
More ▼ |
Publication Type
Journal Articles | 12 |
Reports - Research | 11 |
Reports - Descriptive | 3 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 10 |
Postsecondary Education | 10 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games
Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems
Charles Buabeng-Andoh – Discover Education, 2025
This study investigated student-teachers' continuous intention to use mobile learning management system. The sample size of the participants was two hundred and sixty-one. The participants responded to online survey questionnaires consisting of items from the combination of both technology acceptance and the expectation confirmatory models. To…
Descriptors: Student Teacher Attitudes, Student Teachers, Technology Integration, Handheld Devices
Nisar Ahmad Bhat – Online Submission, 2025
In the contemporary era, the concept of learning transcends the traditional classroom boundaries. Information and Communication Technology (ICT) has revolutionized education, offering diverse avenues for lifelong learning. ICT plays a pivotal role in facilitating lifelong learning, empowering individuals to continuously acquire knowledge and…
Descriptors: Information Technology, Lifelong Learning, Individual Development, Professional Development
Luis Alberto Laurens-Arredondo – Education and Information Technologies, 2024
The use of technologies in the classroom has become one of the main allies for university teachers in pedagogical innovation, especially during, and after the pandemic. Therefore, the main objective of this article is to investigate how different types of innovative technologies are most effective in increasing motivation among university…
Descriptors: Educational Technology, Student Motivation, Technology Uses in Education, College Students
Daisy Das; Masum Ahmed – E-Learning and Digital Media, 2024
Many educational institutions lack well-defined, targeted policies to address problems relating to student smartphone use on campus. In this study, we analyse the patterns of student smartphone use on academic campuses and propose a range of policy measures to address the problems arising from such use. Our research, which draws on primary data…
Descriptors: Student Attitudes, Telecommunications, Handheld Devices, Technology Uses in Education
Rexwhite Tega Enakrire – Education and Information Technologies, 2024
This study reports on the usefulness of computer skills for enhanced teaching and learning among lecturers in an open-distance e-learning (ODEL) environment. Computer skills have become fundamental due to increasing new technological tools of web-based management systems, laptops, digital tablets, learning management systems, webinars, and the…
Descriptors: Computer Literacy, Open Education, Distance Education, Learning Management Systems
James Davis – Journal of Teaching and Learning with Technology, 2024
This article explores an inventive approach to teaching physiology that blends the use of the Notability app on the iPad with video-based learning to visually explain intricate physiological concepts in real time. The core idea is to offer students a more dynamic and interactive way to comprehend complex physiological concepts during review…
Descriptors: Physiology, Teaching Methods, Video Technology, Computer Software
Aziz Amaaz; Abderrahman Mouradi; Moahamed Erradi – Journal of Baltic Science Education, 2024
Despite the importance of physics practical work in higher education, its implementation is often hampered by various constraints and problems. Technology, such as learning management systems (LMS) and mobile learning, can offer solutions to some of these problems and enrich students' learning experiences. Therefore, this research proposes a model…
Descriptors: Physics, Science Education, Learning Management Systems, Chemistry
Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
David Imamyartha; Utami Widiati; M. Zaini Miftah – MEXTESOL Journal, 2024
Despite the recent growth of mobile instant messenger (MIM), research into the correlation between English learners' learning gains, learning engagement, and how this engagement helps develop authentic relationships remains underexplored. This mixed-method study involved 222 college English learners to investigate their engagement in team-based…
Descriptors: Discourse Analysis, Computer Software, Computer Mediated Communication, Synchronous Communication
Patience Atukunda; Simon Peter Khabusi; John Othieno – Discover Education, 2024
This study investigates user satisfaction with e-learning systems in higher education institutions, examining the perspectives of students, lecturers, and elearning officers and heads of the department of Information Technology as key informants. A total of 375 student respondents from Diploma, Bachelor, and Masters levels, 51 lecturers, and 15…
Descriptors: Electronic Learning, Access to Education, Usability, Internet
Tory Thorkelson – MEXTESOL Journal, 2024
The COVID-19 pandemic forced institutions, faculty, and students to use emergency remote teaching (ERT) in the early stages of 2020. All educational levels, as well as schools and universities around the world, were affected. Although ERT and online education are not necessarily synonymous (see Thorkelson, 2021), most classes were delivered…
Descriptors: Pandemics, COVID-19, Educational Needs, Educational Change
Maha Abbas M. Alazwari – ProQuest LLC, 2024
Our world is a rapidly changing society, surrounded by local and global challenges, the most important of which are technological and technical developments, and global openness represented by the spread of communication networks, the Internet, and others. Perhaps the most important of these technologies is what is known as smartphone applications…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Sustainable Development
Previous Page | Next Page ยป
Pages: 1 | 2