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Alyssa P. Lawson; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Immersive virtual reality (IVR) is a new technology that could motivate learners, but also could contain distracting elements that increase cognitive demands on learners. In contrast, learning with conventional media, such as a narrated slideshow could be less motivating, but also less distracting. Objectives: This experiment…
Descriptors: Computer Simulation, Individual Differences, Learning, Executive Function
Xiao-Fan Lin; Seng Yue Wong; Wei Zhou; Weipeng Shen; Wenyi Li; Chin-Chung Tsai – International Journal of Science and Mathematics Education, 2024
Research evidence indicated that a specific type of augmented reality-assisted (AR-assisted) science learning design or support might not suit or be effective for all students because students' cognitive load might differ according to their experiences and individual characteristics. Thus, this study aimed to identify undergraduate students'…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Foreign Countries
Mason A. Wirtz; Simone E. Pfenninger – Applied Linguistics, 2024
This cross-sectional study addresses for the first time the non/linear association between individual learner differences of social, proficiency-related, and socioaffective nature (length of residence [LoR], varietal proficiency, exposure, and socioaffect) and differential outcomes in L2 sociolinguistic repertoires against the backdrop of the…
Descriptors: Individual Differences, Predictor Variables, Second Language Learning, Sociolinguistics
Mason A. Wirtz; Simone E. Pfenninger; Irmtraud Kaiser; Andrea Ender – Modern Language Journal, 2024
The present study takes a variationist perspective to explore the varietal repertoires of adult learners of German as a second language (L2), that is, their variable use of standard German, Austro-Bavarian dialect, and mixture varieties. Forty L2 learners completed a virtual reality task involving interactions with dialect-speaking and…
Descriptors: Sociolinguistics, Second Language Learning, Language Variation, German
Shenglin Cao; Juan Chu; ZuoChen Zhang; Liyan Liu – Interactive Learning Environments, 2024
VR technology is being widely used in education due to it's a sense of immersion, real-time interaction, and ability to stimulate imagination. However, there is a lack of research comparing students at different stages. This study used a quasi-experimental design involving 73 fourth-grade and 86 eighth-grade students in two schools in northwest…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Elementary School Students