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Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
Adi Perry-Kates; Anat Cohen – Journal of Computer Assisted Learning, 2025
Background: In light of the growing need to understand interactive learning effectivity and especially post-COVID 19 pandemic constraints, the key question is how to develop interactive videos in order to get the most effective results. Objectives: This research aims to explore the pedagogical benefits of interactive video with branching…
Descriptors: Video Technology, Interaction, Instructional Effectiveness, Teaching Methods
Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
Karen Ingram; Beth Oyarzun; Daniel Maxwell; Spencer Salas – TechTrends: Linking Research and Practice to Improve Learning, 2024
Some research has shown that using videos in online courses can promote learner's connection to the instructor (Banerjee et al., 2020). This quasi-experimental self-study aimed to explore the impact of brief three-minute instructor-generated videos in twin segments of an online graduate teacher education seminar focused on Globalization,…
Descriptors: Video Technology, Electronic Learning, Graduate Study, Teacher Education
Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
Ricardo-Adán Salas-Rueda – Journal of Learning for Development, 2024
Currently, educators seek to offer personalised contents to facilitate autonomy during the educational process. The aim of this mixed study (quantitative and qualitative approach) was to build and analyse the effectiveness of the Adaptive Educational application on electronics topics (AEET) considering Data Science (machine learning algorithm on…
Descriptors: Individualized Instruction, Technology Uses in Education, Student Motivation, Student Satisfaction
Gilbert G. Baybayon; Minie Rose C. Lapinid – Mathematics Teaching Research Journal, 2024
This study employed student choice and tiered worksheets as strategies of differentiated instruction on Quadratic Equations in addressing students' non-compliance with assignments in a flipped classroom. In each lesson, students choose among the instructional materials with guide questions to assist them in focusing on key areas during the…
Descriptors: Individualized Instruction, Mathematics Instruction, Equations (Mathematics), Flipped Classroom
Johann Engelbrecht; Marcelo C. Borba – ZDM: Mathematics Education, 2024
In this paper we review selected significant developments in the use of digital technology in the teaching and learning of mathematics over the last five years. We focus on a number of important topics in this field, including the evolvement of STEAM and critical making as well as the process of redefining learning spaces in the transformation of…
Descriptors: STEM Education, Art Education, COVID-19, Pandemics