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Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
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Rebecca Y. Bayeck – Innovations in Education and Teaching International, 2024
With the growing interest in the field of instructional design and technology to engage with issues of equity, discrimination, and racism, the field needs to tap into disciplines that have been doing this work to be equipped for this work. This paper discusses the need for the field of instructional design and technology to engage with the…
Descriptors: Humanities, Instructional Design, Race, Information Technology
Nicholas Kofi Akortia Hagan – ProQuest LLC, 2024
Entity Resolution (ER) has been one of the bedrocks in the creation of information systems by ensuring ambiguous entities are identified and resolved by linking. One common design approach of traditional ER systems is to run in single-threaded mode, which makes the system prone to out-of-memory error when processing larger datasets. The Data…
Descriptors: Information Systems, Multivariate Analysis, Information Management, Computer System Design
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Amanda Konet; Ian Thomas; Gerald Gartlehner; Leila Kahwati; Rainer Hilscher; Shannon Kugley; Karen Crotty; Meera Viswanathan; Robert Chew – Research Synthesis Methods, 2024
Accurate data extraction is a key component of evidence synthesis and critical to valid results. The advent of publicly available large language models (LLMs) has generated interest in these tools for evidence synthesis and created uncertainty about the choice of LLM. We compare the performance of two widely available LLMs (Claude 2 and GPT-4) for…
Descriptors: Data Collection, Artificial Intelligence, Computer Software, Computer System Design
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Chulatep Senivongse; Alex Bennet – Innovations in Education and Teaching International, 2024
This study explores the implementation of the university-as-a-service (UaaS) paradigm in higher education. Through qualitative research, it examines student and stakeholder experiences to inform the redesign of university programmes. The UaaS model aims to enhance university engagement with the business ecosystem and meet the demands of the…
Descriptors: Foreign Countries, College Students, Student Experience, College Role
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Yunjo An – Educational Technology Research and Development, 2024
Professional organizations and researchers in the field of instructional design and technology (IDT) have attempted to identify the competencies that IDT professionals should possess using a variety of methods, including a job announcement analysis, surveys, and interviews. While most of the previous studies identified the IDT competences based on…
Descriptors: Instructional Design, Information Technology, Competence, Curriculum Development
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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
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Gi Woong Choi; Soo Hyeon Kim; Daeyeoul Lee; Jewoong Moon – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, generative AI has been at the center of disruptive innovation in various settings, including educational sectors. This article investigates ChatGPT, which is one of the most prominent generative AI in the market, to explore its usefulness and potential for instructional design. Four researchers used a set of prompts to generate a course…
Descriptors: Artificial Intelligence, Instructional Design, Information Technology, Course Content
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Elahe Javadi; Judith Gebauer; Season Tanner – Journal of Information Systems Education, 2025
In this teaching tip, we describe our approach to elevating the quality of group work in an information technology (IT) project management course by implementing three practices of experiential and peer learning that work more effectively when combined. The first practice addresses slacking in group work by applying a flipped classroom style that…
Descriptors: Experiential Learning, Flipped Classroom, Information Technology, Group Activities
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Yao Huang; James D. Klein – TechTrends: Linking Research and Practice to Improve Learning, 2025
Mobile performance support systems (MPSS) are being adopted to support workplace performance across many industries and organizations as a non-formal learning solution. MPSS provides just-in-time access to assist workers in completing job tasks from anywhere with minimal help from others. A review of the literature suggests that empirical research…
Descriptors: Technology Uses in Education, Educational Technology, Information Technology, Telecommunications
Steven Ullman – ProQuest LLC, 2024
Modern Information Technology (IT) infrastructure and open-source software (OSS) have revolutionized our ability to access and process data, enabling us to tackle increasingly complex problems and challenges. While these technologies provide substantial benefits, they often expose users to vulnerabilities that can severely damage individuals and…
Descriptors: Artificial Intelligence, Information Technology, Information Systems, Computer Security
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Lili Yan; Breanne K. Litts; Melissa Tehee; Stuart Baggaley; Jennifer Jenkins – British Journal of Educational Technology, 2025
Although education is framed as a future-oriented enterprise, we often fail to serve the diverse futurities of youth, particularly in formal learning environments. The cultural norms of formal learning environments are rooted in dominant ways of being and knowing and this shapes how learning environments and learning technologies can be designed.…
Descriptors: Student Projects, Cultural Awareness, Multimedia Materials, Design
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Nigel Newbutt; Noah Glaser; Marc Sonley Francois; Matthew Schmidt; Sue Cobb – Journal of Autism and Developmental Disorders, 2024
The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for systematic literature reviews. To ensure the research questions and subsequent stages of the…
Descriptors: Information Technology, Computer Simulation, Autism Spectrum Disorders, Literature Reviews
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Jill E. Stefaniak – Educational Technology Research and Development, 2024
The purpose of this study was to examine the systemic factors that impact instructional designers' practices in higher education. The primary research goal was to examine the relationships and tensions that exist between administration, instructional designers, faculty, and resources. Semi-structured interviews were conducted with 15 instructional…
Descriptors: Instructional Design, Higher Education, Correlation, College Administration
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Karen McGrath; Áine Regan; Tomás Russell – Journal of Agricultural Education and Extension, 2025
Purpose: Much of the literature investigating farmer engagement with digital technology has focused on farmer-centred adoption factors. However, more recent research has called for new user-centred approaches to technology design to promote more responsive development and ultimately more successful uptake. Methodology: Responding to these calls,…
Descriptors: Agricultural Education, Design, Thinking Skills, Animals
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