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Victoria Abramenka-Lachheb; Ahmed Lachheb; Gamze Ozogul – British Journal of Educational Technology, 2025
Philosophical stances and design frameworks, such as value-sensitive design, manifest in design praxis through enacting specific design approaches and employing a variety of methods by the designers. Although it could overlap with other frameworks and approaches in the Instructional Design and Technology (IDT) field, value-sensitive design remains…
Descriptors: Instructional Design, Praxis, Values, Online Courses
Jill E. Stefaniak; Meimei Xu; Fan Yang – Online Learning, 2025
This study aims to examine the dynamic decision-making of faculty who teach instructional design courses when they design authentic learning experiences in digital learning environments, with a special focus on how they engage in environmental analysis, dynamic decision-making, promotion of knowledge acquisition, as well as the challenges they…
Descriptors: Decision Making, Online Courses, Authentic Learning, Futures (of Society)
N. Godbold; K. E. Matthews; D. Gannaway – International Journal for Academic Development, 2024
This study outlines an approach that captures the messy landscape of the learning opportunities on which teaching focused academics draw. The Activity Centred Analysis and Design framework was employed to analyse data from a focused ethnographic study of seven TFAs in a research-intensive university. The Activity Centred Analysis and Design…
Descriptors: Authentic Learning, Learning Analytics, Learning Processes, Instructional Design
Diana Adela Martin; Gunter Bombaerts – European Journal of Engineering Education, 2025
Challenge Based Learning (CBL) is an educational approach that has gained popularity in response to the need for authentic learning environments. While the CBL literature is predominantly focused on cases of pedagogical implementations, the actual processes by which students develop CBL projects remain under-investigated. This shortitudinal study…
Descriptors: Student Projects, Active Learning, Difficulty Level, Student Behavior
P. Spangenberger; N. Matthes; F. Kapp; L. Kruse; J. L. Plass – Educational Technology Research and Development, 2025
An increasing number of studies has observed that immersive virtual reality (iVR) technology using head-mounted displays (HMDs) can facilitate learning outcomes. However, most studies have been exploratory and were executed in laboratory settings instead of being implemented and orchestrated in authentic teaching settings. Furthermore, iVR design…
Descriptors: Computer Software, Technology Uses in Education, Authentic Learning, Learning Processes
Sam Elkington; Paul Chesterton – Teaching in Higher Education, 2025
Studies reporting flexible assessment strategies and their impact across different modes of study remain limited with little emphasis placed on the role these arrangements play in devising authentic assessment processes. This paper synthesises recent research work depicting flexible design principles and practice strategies for how educators might…
Descriptors: Authentic Learning, Evaluation Methods, Instructional Design, Teaching Methods
Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
T. J. McKenna – Teachers College Press, 2025
In "Making Sense of Sensemaking," readers will learn how to navigate the journey from traditional teaching to a dynamic, student-centered approach that emphasizes understanding over rote learning. Grounded in the latest educational research and aligned with the Next Generation Science Standards (NGSS), this book provides practical…
Descriptors: Authentic Learning, STEM Education, Elementary Secondary Education, Learning Experience
Ung Hua Lau; Zaidatun Tasir – Educational Technology Research and Development, 2024
An online authentic learning environment (OnALE) is proposed in this study to facilitate students' learning of inferential statistics in a real-life context. The efficacy of the OnALE, in comparison to the conventional approach relative to the students' performance, was explored. Respondents from the experimental group were purposively selected to…
Descriptors: Online Courses, Authentic Learning, Academic Achievement, Comparative Analysis
Shonn Cheng; Hsuan-Pu Chang; Sheng-Shiang Tseng – European Journal of Psychology of Education, 2024
The goal of the present study was to explore the relations among perceived psychosocial learning environments, instructional modality, motivation, self-regulated learning, and academic achievement in blended computer science education. The participants were 207 undergraduate students enrolled in a blended online and face-to-face design course. We…
Descriptors: Undergraduate Students, Computer Science Education, Blended Learning, Student Motivation
Chahna Gonsalves – Journal of Learning Development in Higher Education, 2025
Generative AI (GenAI) is transforming higher education. It has already challenged the validity of traditional assessment methods and revealed concerns about the authenticity and reliability of conventional approaches. This opinion piece proposes an expanded theoretical framework for contextual learning, incorporating practical, situational,…
Descriptors: Artificial Intelligence, Higher Education, Evaluation Methods, Technology Uses in Education
Jing Tian; Joyce Hwee Ling Koh; Chang Ren; Yiheng Wang – Journal of Geography in Higher Education, 2025
The development of geocapabilities has been a concern in geographical education, and the application of geospatial technologies such as geographical information systems (GIS) has been popularized in both geography and non-geography courses. However, there are still gaps in how GIS courses could be designed to promote students' geocapabilities. In…
Descriptors: Geographic Information Systems, Geographic Location, Geographic Concepts, Student Experience
Kyla Flanagan; Lisa R. Stowe; Christine Martineau; Natasha Kenny; Erin Kaipainen – Experiential Learning and Teaching in Higher Education, 2024
In Canada, the Truth and Reconciliation Commission highlights our roles as educators to reflect Indigenous cultures and knowledges in post-secondary teaching and learning. Developing an inclusive definition of experiential learning in consultation with Indigenous scholars is essential. This newly revised experiential learning framework represents…
Descriptors: Experiential Learning, Teaching Methods, Holistic Approach, Indigenous Knowledge
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Nouf J. Aljohani – Computer Assisted Language Learning, 2025
This paper proposes an updated framework for the evaluation of the computer-assisted language learning (CALL) framework, further developed from Chapelle (2001) and González-Lloret and Ortega (2014). Based on a review of prominent previous CALL evaluation frameworks, an exploration of relevant literature in formal evaluation and my own first-hand…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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