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Jeremy Kerr; Nick Kelly – International Journal of Technology and Design Education, 2025
This paper explores the use of personas in co-designing learning experiences for students. It reviews existing literature about the use of personas within the design process and then presents a case study of a group of teachers (N = 15) and designers collaboratively designing (co-designing) a term-long learning experience for a group of digital…
Descriptors: Learning Experience, Instructional Design, Teacher Collaboration, High School Students
Learning Experience Design (LXD) Professional Competencies: An Exploratory Job Announcement Analysis
Xiaoman Wang; Matthew Schmidt; Albert Ritzhaupt; Jie Lu; Rui Tammy Huang; Minyoung Lee – Educational Technology Research and Development, 2024
The purpose of this study was to explore the competencies of those professionals working in the nascent area of Learning Experience Design (LXD). Following systematic procedures and inspiration from our conceptual framework of LXD that emphasizes knowledge, skill, and ability statements (KSA), we collected and coded N = 388 unique LXD job…
Descriptors: Learning Experience, Occupational Information, Job Analysis, Factor Analysis
Jill E. Stefaniak; Meimei Xu; Fan Yang – Online Learning, 2025
This study aims to examine the dynamic decision-making of faculty who teach instructional design courses when they design authentic learning experiences in digital learning environments, with a special focus on how they engage in environmental analysis, dynamic decision-making, promotion of knowledge acquisition, as well as the challenges they…
Descriptors: Decision Making, Online Courses, Authentic Learning, Futures (of Society)
José-Manuel Sáez-López; Rolando-Óscar Grimaldo-Santamaría; Mª-Pilar Quicios-García; Esteban Vázquez-Cano – Technology, Knowledge and Learning, 2024
Gamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to the instructional design approach. Several studies highlight that this methodology fosters contributions in commitment, fun, enthusiasm, motivation, satisfaction, and interaction in pedagogical…
Descriptors: Gamification, Teaching Methods, Elementary School Teachers, Foreign Countries
Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
Christiane Reilly; Thomas C. Reeves – Active Learning in Higher Education, 2024
This design-based research (DBR) study had both local and general goals. Its local goal was to increase active learning in the online courses offered at a large research university in the midwestern United States. Its larger goal was to define active learning design principles for online courses in general, so that they might be used to improve…
Descriptors: Active Learning, Instructional Design, Research Methodology, Educational Research
Using Analytics to Predict Students' Interactions with Learning Management Systems in Online Courses
Ali Alshammari – Education and Information Technologies, 2024
In online education, it is widely recognized that interaction and engagement have an impact on students' academic performance. While previous research has extensively explored interactions between students, instructors, and content, there has been limited exploration of course design elements that promote the fourth type of interaction:…
Descriptors: Learning Analytics, Learning Management Systems, Academic Achievement, Correlation
Sean Hickey; Ana-Paula Correia – Journal of Educational Technology Systems, 2024
Evolving from its instructional design origins and directly related to contemporary learning experience design (LXD), learning design has emerged as a movement within the field of workplace learning and development that seeks to shift the focus of training and education from the content to the learner. The origins of this learner focus can be…
Descriptors: Instructional Design, Educational Experience, Learning Experience, Job Training
Carl Boel; Tijs Rotsaert; Martin Valcke; Alexander Vanhulsel; Tammy Schellens – Education and Information Technologies, 2024
Students in secondary vocational education often have to learn and practice their skills in potentially dangerous situations, operating complex machinery or working in hazardous conditions. As a consequence, they need to be trained on how to work safely, to respect safety regulations, to wear protective gear and related equipment, to consider…
Descriptors: Instructional Design, Educational Research, Computer Simulation, Educational Games
Chappel Billings – ProQuest LLC, 2024
This dissertation explores Generation Z's perceptions and experiences with Learning Management Systems, emphasizing the influence of user experience design on engagement. The study uses a qualitative postphenomenological method to identify key user experience design attributes that affect student engagement. Analyzing semistructured interviews…
Descriptors: Young Adults, Generational Differences, Learning Management Systems, Instructional Design
Andrew A. Tawfik; Linda Payne; Heather Ketter; Jedidiah James – Technology, Knowledge and Learning, 2025
In contrast to traditional views of instructional design that are often focused on content development, researchers are increasingly exploring learning experience design (LXD) perspectives as a way to espouse a broader and more holistic view of learning. In addition to cognitive and affective perspectives, LXD includes perspectives on…
Descriptors: Instructional Design, Educational Technology, Technology Integration, Usability
Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
Andrew A. Tawfik; Linda Payne; Andrew M. Olney – Technology, Knowledge and Learning, 2024
Theorists and educators increasingly highlight the importance of computational thinking in STEM education. While various scaffolding strategies describe how to best support this skillset (i.e., paired programming, worked examples), less research has focused on the design and development of these digital tools. One way to support computational…
Descriptors: Thinking Skills, Computation, STEM Education, Scaffolding (Teaching Technique)
Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience