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Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Ilham Marnola; I Nyoman Sudana Degeng; Saida Ulfa; Henry Praherdhiono – Journal of Educators Online, 2025
This research aims to develop an online Project-Based Collaborative Learning (PBL) model design by utilizing an asynchronous Online Discussion Forum (ODF) that can systematically direct teachers or lecturers as facilitators in learning, and how experts think about the design. Using the Research and Development (R&D) method, this design was…
Descriptors: Instructional Design, Models, Active Learning, Student Projects
Madhav Sharma; Roger McHaney – Decision Sciences Journal of Innovative Education, 2025
Many management information systems (MIS) faculty have adopted a project-oriented approach in their systems analysis and design courses. In these courses, students use a software development methodology to create a web or mobile application project, which can be based on a predefined case or developed for an external stakeholder. Because most…
Descriptors: Computer Software, Artificial Intelligence, Instructional Design, Computer Science Education
Melinda Box; Maria Gallardo-Williams; Ciana Paye – Journal of College Science Teaching, 2024
Clear, detailed instructional procedures have an important role to play in laboratory teaching to not only produce consistent results but also ensure safe practices. Student success in using these procedures can be strengthened through the use of video resources. However, not all video content will have the same impact. Videos must have sufficient…
Descriptors: Video Technology, Instructional Materials, Material Development, Student Projects
Diana Adela Martin; Gunter Bombaerts – European Journal of Engineering Education, 2025
Challenge Based Learning (CBL) is an educational approach that has gained popularity in response to the need for authentic learning environments. While the CBL literature is predominantly focused on cases of pedagogical implementations, the actual processes by which students develop CBL projects remain under-investigated. This shortitudinal study…
Descriptors: Student Projects, Active Learning, Difficulty Level, Student Behavior
David W. Jackson; Helen Zhang; Fahd Abdus-Sabur – TechTrends: Linking Research and Practice to Improve Learning, 2025
During young adolescence, many youth develop strong identities in relation to science, technology, engineering and mathematics with computing (STEM + C). One way to design for student engagement in STEM + C is to create project-based units that leverage students' interests. We created one such unit, called the "smart greenhouse project".…
Descriptors: Instructional Design, Computer Uses in Education, STEM Education, Student Projects
Vivi Suwanti; Cholis Sa'dijah; Makbul Muksar – Mathematics Teacher Education and Development, 2024
This study aims to describe the epistemological obstacles of prospective Indonesian secondary mathematics teachers' in designing project-based numeracy tasks (PbNTs). Three case studies focused on qualitative analyses of prospective Indonesian secondary mathematics teachers' PbNTs from responses to a semi-structured interview based on indicators…
Descriptors: Secondary School Teachers, Mathematics Teachers, Barriers, Active Learning
Jeanette A. Wertz; Candace A. Mulcahy – Preventing School Failure, 2025
Project-based learning is popular among educators and has been touted as an educationally viable option for all learners, yet limited empirical research exists to demonstrate its effectiveness with students with disabilities. In this paper, the authors investigate the alignment of project-based learning elements with high leverage practices in…
Descriptors: Student Projects, Active Learning, Students with Disabilities, Alignment (Education)
Wan-Ling Huang – Teaching Public Administration, 2024
This study aims to propound an instructional design for a service-learning course grounded in public problem analysis and verify its immediate and sustained outcomes through the actual instructional process. A quasi-experimental research design was adopted wherein students who were enrolling in a service-learning course were considered as a…
Descriptors: Teaching Methods, Service Learning, Public Administration, Student Projects
Artitaya Jituafua – Journal of Turkish Science Education, 2024
In Thailand, science, technology, engineering and mathematics (STEM) education is being promoted to support science student teachers by conducting projects to extend their learning skills and to turn them into innovators. This study aimed to develop a professional development programme (PDP) based on biomimicry to improve STEM project creation for…
Descriptors: Faculty Development, STEM Education, Science Teachers, Student Teachers
Yipu Zheng – ProQuest LLC, 2024
This dissertation investigates how collective process-oriented documentation tools, combined with Natural Language Processing (NLP) techniques, can enhance knowledge construction in hands-on, open-ended learning environments, such as makerspaces. Through a three-year design-based research, the study developed and tested a collective documentation…
Descriptors: Shared Resources and Services, Open Education, Documentation, Natural Language Processing
Ni Clark; Sungwon Shin – International Journal of Designs for Learning, 2024
This design case highlights how two instructional designers initiated, designed, and implemented a K-12 novice teacher training program to address three known challenges teachers face when understanding, designing, and implementing project-based learning (PBL). The design framework comprised three areas: trainees, training program design, and…
Descriptors: Beginning Teachers, Active Learning, Student Projects, Teacher Education
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Gail Matthews-Denatale; Laurie Poklop; Rachel Plews; Mary English – Teaching & Learning Inquiry, 2024
In summer 2020, Northeastern University developed a fully online curricular pathway for incoming fall first-year undergraduate students who could not learn in residence. This pathway included 18 Global Challenge (GC) courses, each designed around project-based learning (PBL), grounded in a complex problem defined by Northeastern University…
Descriptors: Active Learning, Student Projects, Electronic Learning, Faculty Development
Yuanyuan Shi; Weimin Li – SAGE Open, 2024
Project-based learning (PBL) is a transformative approach to college education with the potential to develop comprehensive skills such as critical thinking, problem-solving, and teamwork. This study explores factors influencing the effectiveness of PBL and proposes strategies for its enhancement among Chinese college students. Utilizing the…
Descriptors: Active Learning, Student Projects, Foreign Countries, College Students
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