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Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
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Hamza Malik; Rachel L. Stronach; Stephen B. Witzig – Connected Science Learning, 2024
Partnerships between schools and out-of-school organizations (museums, zoos, nature centers, etc.) have been shown to improve the educational experiences for both students and teachers. In this article, we report on the experiences we have documented as a nature center through our active involvement in school partnerships. Our partnerships with…
Descriptors: Recreational Facilities, Partnerships in Education, School Community Relationship, School Community Programs