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Gruss, Amy Borello; Glassmeyer, David; Yee, Tien – Journal of Civil Engineering Education, 2024
Humanizing engineering education is a research-based way to help students understand the origin of concepts and the people who contributed to the field's development. This case study explores an experimental intervention to improve engineering undergraduate student knowledge and interest in fluid mechanics. The intervention incorporates the…
Descriptors: Undergraduate Students, Student Interests, Knowledge Level, Mechanics (Physics)
Jayantika Chakraborty; Alena G. Esposito – Mind, Brain, and Education, 2024
Self-derivation through integration is the process of integrating novel facts and producing new knowledge never directly taught. Knowledge integration has been studied with the presentation of two novel facts. However, in educational settings, individuals are required to integrate new information with prior knowledge learned days, months, or years…
Descriptors: Adult Learning, Knowledge Level, Prior Learning, Novelty (Stimulus Dimension)
Edward B. Lewin; Dawn M. Bellanti; Courtney C. Boyd; Walter A. Orenstein; Joseph A. Bellanti – Journal of School Nursing, 2024
Background: While vaccines have reduced the incidence of vaccine-preventable diseases, vaccine hesitancy threatens the re-emergence of childhood infectious diseases. Purpose: This randomized controlled study evaluated an online vaccine education program to advance vaccine acceptance among middle-school students. Methodology: Study participants…
Descriptors: Middle School Students, Immunization Programs, Online Courses, Student Attitudes
Pradorn Sureephong; Suepphong Chernbumroong; Pakinee Ariya; Kannikar Intawong; Kitti Puritat – Education and Information Technologies, 2024
This study examines the effectiveness of a new approach for a university transition program that uses a location-based game to familiarize first-year students with the university environment during the COVID-19 pandemic. The study involved 775 university students from 15 faculties, 9 from Human and Social Sciences and 6 from Technology and…
Descriptors: Educational Games, Transitional Programs, Student Motivation, Intellectual Disciplines
Ya-Ching Fan – Science & Education, 2024
To assist preservice elementary teachers in attaining scientific competence, knowledge, and understanding of interdisciplinary concepts, a teacher education model--the combined individual microteaching, modeled teaching, and inquiry-based team-teaching (CIMIT) model--was established, and its effectiveness was evaluated. A quasiexperimental design…
Descriptors: Active Learning, Inquiry, Instructional Effectiveness, Competence
Tasya Umi Pertiwi; Dwi Oetomo; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
This study aimed to determine the difference in environmental literacy skills between the Project-Based Learning (PjBL) learning model and STEM-based PjBL. This research is quantitative research with a quasi-experimental method. The research design used is a non-equivalent pretest-posttest control group design. The dependent variable in this study…
Descriptors: STEM Education, Active Learning, Student Projects, Environmental Education
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum