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Mirza Rayana Sanzana; Mostafa Osama Mostafa Abdulrazic; Jing Ying Wong; Jaya Kumar Karunagharan; Jason Chia – Journal of Applied Research in Higher Education, 2024
Purpose: This paper presents two educational gamified virtual labs and investigates different methods of including gamified elements in virtual labs used for teaching. The purpose of this study is to investigate if immersive gamified virtual labs can be used as effective pedagogical tools by properly incorporating them into higher education…
Descriptors: Virtual Classrooms, Laboratories, Gamification, Higher Education
Charles Parker – ProQuest LLC, 2024
The purpose of this case study was to evaluate how community college IT students interact with and succeed in virtual labs to determine the impact of these digital environments on learning outcomes. The research employed a comprehensive range of data collection methods, including pre-interview questionnaires, interviews, and observations, to…
Descriptors: Learner Engagement, Success, Community College Students, Information Technology
Julie E. Doty; Nathan E. Thompson – Anatomical Sciences Education, 2024
Near-peer tutoring (NPT) programs are popular vehicles to supplement traditional delivery of medical school curricula, including for anatomy laboratory (AL) content. While NPT programs can result in improved preclinical coursework performance for tutees, little to no data specifically show a benefit of NPT in AL course performance. In 2021, NYIT…
Descriptors: Tutoring, Peer Teaching, Medical Students, Medical Education
Hsin-Yi Chang; Chen-Chung Liu; Chi-Ting Wen; Ming-Hua Chang; Shih-Hsun Fan Chiang; Fu-Kwun Hwang – International Journal of Science Education, 2024
One issue facing teachers who implement model-based instruction within the school system is the tight curricular schedule. The 'lesson objective tension' calls for investigations to address instructional issues such as how to organise modelling-based instruction at the curriculum level which is across multiple units. We investigated the effect of…
Descriptors: Computer Simulation, Virtual Classrooms, Laboratories, Models
Céline Byukusenge; Florien Nsanganwimana; Albert Paulo Tarmo – Education and Information Technologies, 2024
Research has revealed that learning, especially in the field of science, is strongly affected by various factors. These factors include students' attitudes towards the subject matter, and the manner in which the subject is taught. Given their close linkage to students' achievement, attitudes are relevant component in science learning. However,…
Descriptors: Electronic Learning, Distance Education, Virtual Classrooms, Laboratories
Faridaddin Vahdatikhaki; Ilona Friso-van den Bos; Sajad Mowlaei; Bas Kollöffel – European Journal of Engineering Education, 2024
Practical laboratory sessions are essential for engineering education, demanding efficient use of limited time. In recent years, Virtual Reality (VR) technologies have introduced Virtual Laboratories (VLs), offering the potential to enhance students' educational experience. Despite their potential, VLs are rarely utilised in civil engineering…
Descriptors: Laboratories, Virtual Classrooms, Gamification, Computer Simulation
Saili S. Kulkarni; Sunyoung Kim; Namhee Kim; Stephanie Fernandez; Jing Wang; Enimai Villavan Kothai – Multicultural Education Review, 2024
Young children of colour with disabilities have experienced more exclusionary practices in educational settings. Given the fast-growing number of students of colour across classrooms in the United States, and approximately 1 in 6 students identified with disabilities in public schools, it is important to pay attention to why exclusionary…
Descriptors: Early Childhood Education, Stakeholders, Attitudes, Discipline
Shenzhong Yan; Daner Sun; Qing Zhou; Yuqin Yang; Peiyao Tian – Journal of Computing in Higher Education, 2025
The study of pedagogical design and development for virtual laboratory in science education in higher education is limited. Few tailored pedagogical approaches have been adopted for developing students higher order thinking (i.e. reflective thinking skills) in virtual laboratory enabled learning in the university level. For addressing these, this…
Descriptors: Influence of Technology, Virtual Classrooms, Laboratories, Reflection
Yousri Attia Mohamed Abouelenein; Shaimaa Abdul Salam Selim; Mohamed Ali Nagy Elmaadaway – Education and Information Technologies, 2024
It might be challenging for pre-service science teachers to apply their theoretical knowledge in the laboratory. Any attempt to shift the perspective in chemistry will necessitate the creation of novel techniques for elucidating theoretical themes. Examining how a virtual chemistry lab has affected the evolution and trend of scientific practice…
Descriptors: Laboratories, Virtual Classrooms, Chemistry, Science Education
Kari Kleine; Elena Pessot – Higher Education Research and Development, 2024
The use of virtual labs in higher education is gaining growing interest, with different debates in the literature about their role in addressing learning outcomes and balancing hands-on activities. This study seeks to understand how labs can be virtualised and thus structured to contribute to engineering education, by adopting an innovative…
Descriptors: Virtual Classrooms, Laboratories, Engineering Education, Outcomes of Education
Enas A. Tayfour; Essa A. Alibraheim – International Electronic Journal of Elementary Education, 2024
This study aimed to investigate the effectiveness of the virtual lab in teaching mathematics and its impact on the development of mathematical power and tendency towards mathematics among fourth-grade students in the Kingdom of Bahrain. To achieve the study's objectives, a quasi-experimental approach was employed. The sample consisted of 64…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Elementary School Students, Grade 4
Alejandro Álvarez-Marín; J. Ángel Velázquez-Iturbide; Mauricio Castillo-Vergara; Christian Acuña-Opazo – Innovations in Education and Teaching International, 2025
This study explores the moderating role of aesthetics and information quality on the technological acceptance of augmented reality. A technology acceptance model with the following variables was used: perceived ease of use, perceived usefulness, attitude towards using, and behavioural intention to use. Analysis was conducted by using structural…
Descriptors: Physical Environment, Computer Simulation, Synthesis, Simulated Environment
Denis Dyvee Errabo; Alexandra Janine Paguio; Patrick Andrei Enriquez – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: Design an innovative Flipped classroom's Delivery through virtual laboratory. Design/methodology/approach: The fundamental framework of the present investigation is a Participatory Action Research (PAR) design. By merging the impetus of "action." with the inclusiveness of "participation," PAR establishes a…
Descriptors: Flipped Classroom, Virtual Classrooms, Laboratories, Educational Innovation
Brian Shambare; Thuthukile Jita – Cogent Education, 2024
As educational settings increasingly integrate innovative technologies into teaching methodologies, it becomes crucial to understand how teachers, especially those in rural schools, develop and apply these integrative competencies. Neglecting this endeavour risks leading to the abandonment or underutilisation of these technologies once they are…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Science Teachers, Technology Integration
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Laboratory courses can help students learn in a meaningful way. In the past, students encountered difficulties in chemistry laboratory courses due to limited access to equipment and space for practicing experimental operations. In recent years, virtual laboratories have allowed students to repeatedly practice in order to achieve their experimental…
Descriptors: Concept Mapping, Virtual Classrooms, Laboratories, Student Behavior