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How Does a Motivational Gamification Typology Describe Learner Participation in Gamified Activities?
Annetta R. Dolowitz – ProQuest LLC, 2024
Since 2010, gamification, a concept and practice, gained attention in academic research. Results of its effectiveness were mixed and often lacked the use of grounded models or frameworks. Dichev et al. (2019b) proposed the existence of demotivational factors and highlighted two distinct sets of motivational drivers--one linked to game elements and…
Descriptors: Student Participation, Student Motivation, Gamification, Learning Activities
Angela Lampe; Brenda Coppard; Alison Maloy; Yongyue Qi – Journal of Occupational Therapy Education, 2024
This interprofessional education (IPE) project was designed to prepare students to work and lead in an increasingly complex healthcare environment. The purpose of this project is to describe and measure accounting and occupational therapy students' perception and value of participating in an IPE learning activity and how the activity enriched the…
Descriptors: Occupational Therapy, Allied Health Personnel, Allied Health Occupations Education, Accounting