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Dron M. Mandhana; Daliah Ouedraogo; Alessandra S. Vicente – Communication Teacher, 2024
Courses: Theories of Organizational Communication; Communication Theory. Theories of Organizational Communication; Communication Theory. Objectives: The proposed activity utilizes a digitally interactive global positioning system--based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement…
Descriptors: Organizational Culture, Physical Environment, Simulated Environment, Synthesis
Fatma Outay; Nafaa Jabeur; Fahmi Bellalouna; Tasnim Al Hamzi – Smart Learning Environments, 2024
To measure the effectiveness of learning activities, intensive research works have focused on the process of competency building through the identification of learning stages as well as the setup of related key performance indictors to measure the attainment of specific learning objectives. To organize the learning activities as per the background…
Descriptors: Competence, Learning Activities, Individual Characteristics, Computer Simulation
How Young Children's Play Is Shaped through Common iPad Applications: A Study of 2 and 4-5 Year-Olds
Robin Samuelsson; Sara Price; Carey Jewitt – Learning, Media and Technology, 2024
Digital devices such as iPads are prevalent in children's play from an early age. How this shapes young children's play is an area of considerable debate without any clear consensus on how different forms of play are brought into the iPad interaction. In this study, we examined 98 play activities of children in two preschool settings, featuring 2…
Descriptors: Play, Handheld Devices, Tablet Computers, Young Children
Ibrahim Halil Topal – The EUROCALL Review, 2024
Vocabulary is an essential component in language learning. In addition to its relationship with other language skills, such as pronunciation (form), reading (meaning), and grammar (use), vocabulary is required for language proficiency. In parallel, language learners must be equipped with specific amounts of vocabulary to comprehend texts of…
Descriptors: Vocabulary Development, Educational Technology, Technology Uses in Education, Computer Oriented Programs
Dana C. Ernst; Jeffrey Slye – PRIMUS, 2024
The algebraic group Spin[subscript 3 × 3] arises from spinning collections of the numbers 1-9 on a 3×3 game board. The authors have been using this group, as well as a corresponding online application, to introduce undergraduate students to core concepts in group theory. We discuss the benefits of using this deceptively simple, toy-like puzzle in…
Descriptors: Algebra, Numbers, Computer Oriented Programs, Undergraduate Students
Xiangping Cui; Hanqi Zhang; Jun Shen; Susan Zhang; David Stein; Geng Sun; Zihao Zhang – Educational Technology & Society, 2024
With the in-depth development of economic globalization and the increasingly close ties between countries in the world, how to train international talents has become an important topic. Cross-cultural learning is conducive to broadening the horizons of learners and cultivating international talents. An effective network support environment and the…
Descriptors: Learning Activities, Cultural Activities, Cultural Awareness, Cross Cultural Studies
Isaac Lozano-Osorio; Sonia Ruiz-Olmedilla; Diana Perez-Marin; Maximiliano Paredes-Velasco – IEEE Transactions on Education, 2024
Contribution: A methodology based on the learning by teaching approach facilitated by a mobile learning tool for creating tutorials. A study of the impact this methodology has had on the emotional well-being of students and its correlation with academic performance has also been carried out. Background: Insufficient resources and the absence of…
Descriptors: Tutorial Programs, Vocational Education, Learning Processes, Outcomes of Education
Jeffery Buckley – Journal of Technology Education, 2024
The use of adaptive comparative judgement (ACJ) for assessment in technology education has been topical since its introduction to the field through the e-scape project coordinated by the Technology Education Research Unit in the United Kingdom. In the last decade, however, there has been an increasing volume of research examining how ACJ can and…
Descriptors: Foreign Countries, Technology Uses in Education, Open Source Technology, Computer Oriented Programs
Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries