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Showing 1 to 15 of 32 results Save | Export
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Anne Wrobetz; Kirsten Davis; Mayra S. Artiles; Homero Murzi – IEEE Transactions on Education, 2024
Contribution: Longitudinal video reflections are a unique approach to assessing student learning in study abroad. This study utilizes this method to understand the experiences of ten engineering students. The results show how their learning experiences changed over time and how the students connected these experiences to culture and engineering.…
Descriptors: Students, Engineering Education, Study Abroad, Student Experience
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Yasmany García-Ramírez – International Society for Technology, Education, and Science, 2024
Road design education faces challenges in effectively bridging theoretical knowledge with realworld applications. Traditional classroom-based teaching methods often fall short in preparing engineering students for the complexities encountered in practical scenarios. To address this gap, innovative pedagogical strategies, such as micro-field trips,…
Descriptors: Civil Engineering, Engineering Education, Field Trips, Learning Experience
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Mingheng Li – Chemical Engineering Education, 2024
Project-based learning (PBL) empowers students to become active learners. In this work computational reverse osmosis (RO) projects developed from industrial case studies and research were implemented in several chemical engineering courses to enhance student learning experience. Students not only gained knowledge in water treatment, but also…
Descriptors: Chemical Engineering, Engineering Education, Learning Experience, Student Projects
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Ashish Agrawal; Hilton Heydenrych – European Journal of Engineering Education, 2024
While prior scholarship has theorised on how to incorporate decolonisation in curriculum and pedagogy, there is limited empirical work on how students experience this initiative. With a goal to provide a more diverse and inclusive educational experience, this paper explores ten undergraduate students' perceptions of their learning in a revised…
Descriptors: Foreign Countries, Undergraduate Students, Student Experience, Learning Experience
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Carlos J. Landaverde-Alvarado – Chemical Engineering Education, 2024
We redesigned our undergraduate laboratories to create a structured sequence that continuously improves the learning experience of students. We utilized a PBL and PjBL approach in which students are progressively introduced to ill-structured open-ended problems, the development of projects, and the creation of research products. We dynamically…
Descriptors: Student Projects, Active Learning, Problem Based Learning, Undergraduate Students
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Oramon Tuekkhow; Sasitorn Hirun; Kittima Boonyos; Wanitcha Sittipon – Southeast Asia Early Childhood, 2024
The purpose of this research was to study and compare children's collaborative behaviours through organising experiences based on the engineering design process. This research was conducted in the context of Thai early childhood classroom. The study group used in this research was 30 students from Kindergarten 3/1 Anubansamsen School (The…
Descriptors: Early Childhood Education, Child Behavior, Sharing Behavior, Foreign Countries
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Maryam Mohammad Zadeh; Luke J. Prendergast; Jonathan D. Tew; Daniel Beneroso-Vallejo – European Journal of Engineering Education, 2024
Students' perceptions towards synchronous and asynchronous online delivery modes of three engineering courses, in a large UK university is conceptualised, inspired by the Community of Inquiry theoretical framework. Using a qualitative methodology, 76 written student narratives were analysed. An overwhelming focus on the elements that helped them…
Descriptors: Engineering Education, Synchronous Communication, Asynchronous Communication, Electronic Learning
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Andrew Olewnik – IEEE Transactions on Education, 2024
Contribution: The experiences of three students in a co-curricular project-based design experience are explored. The objective is to characterize authentic and inauthentic (performative) forms of engagement and its potential impact on learning within an authentic experience. We consider these cases in supporting an argument for extensive…
Descriptors: Engineering Education, Learner Engagement, Student Experience, Extracurricular Activities
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Bahar Memarian; Tenzin Doleck – Education and Information Technologies, 2024
There is a need to conceptualize a multidimensional taxonomy for learner-AI interaction. This conceptual/perspective article shares recent work on AI learner education and further presents new conceptions for a multidimensional taxonomy for learner-AI interaction. A review of the literature is conducted (N = 11). Open coding is used to summarize…
Descriptors: Journal Articles, Artificial Intelligence, Taxonomy, Man Machine Systems
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Bui Thi Thanh Van; Kikkawa Takuro – International Journal of Work-Integrated Learning, 2024
Work-integrated learning (WIL) has the capacity to combine academic knowledge with practical experience through specialized programs. While there is extensive literature on WIL, there exists a dearth of research on learners' perspectives, particularly in comparative studies across majors. This study compares the perspectives of 164 engineering…
Descriptors: Work Experience Programs, Learning Experience, Engineering Education, Economics Education
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Michael C. Melville; Chad Hershock; B. Reeja-Jayan – Advances in Engineering Education, 2024
Due to limited laboratory facilities and other constraints, many engineering students may not have the opportunity to engage with practical, hands-on learning experiences. Although some research suggests that game-based learning can provide students with these pedagogical benefits, much of that work does not directly assess the impact of such…
Descriptors: Video Games, Engineering Education, Visualization, Game Based Learning
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Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
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Klaasjan Visscher – European Journal of Engineering Education, 2024
This paper presents and evaluates a role-play simulation called 'Theatrical Technology Assessment', in which students learn about complex stakeholder dynamics around emerging technologies. This role-play combines insights from Constructive Technology Assessment, improvisational theatre and educational role-play designs. It was implemented in an…
Descriptors: Stakeholders, Technological Advancement, Role Playing, Simulation
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Gurjinder Singh; Faizan Ahmad – Smart Learning Environments, 2024
Augmented reality (AR) stands as a widely embraced technology that significantly enhances learning experiences for students. AR offers an instructional approach supported by technological design, thereby fostering enriched learning interactions. This research proposes an interactive AR framework, intended to create an augmented reality learning…
Descriptors: Electronics, Engineering Education, College Students, Computer Simulation
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