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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Zachary R. Dane – ProQuest LLC, 2024
The purpose of this Action Research study was to understand and enhance the perceived efficacy of micro-credentialing and digital badging for K-12 educators within a large urban school district. Cycle 1 of this research engaged over 150 educators and included 14 semi-structured interviews, seeking to identify the primary reasons for engaging…
Descriptors: Microcredentials, Recognition (Achievement), Program Evaluation, Elementary School Teachers
Svetlana Surikova – Problems of Education in the 21st Century, 2024
The increasing demand for skilled employees in contemporary economies underscores the importance of effective upskilling of the low-skilled. This study addresses the significant challenge of enhancing the professional development of low-skilled workers, focusing on the factors that either facilitate or hinder their engagement in learning…
Descriptors: Unskilled Workers, Professional Development, Learning Activities, Adult Learning