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Showing 1 to 15 of 73 results Save | Export
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Elisabeth Baland; Lucía Pérez Jimenez; André Mateus – Biochemistry and Molecular Biology Education, 2025
The function of proteins is governed by their three-dimensional structure. This structure is determined by the chemical characteristics and atomic interactions of amino acids. Students of biochemistry, with a particular focus on protein chemistry, benefit from looking at protein structures and understanding how proteins are built and fold. Due to…
Descriptors: Molecular Structure, Visualization, Courseware, Scientific Concepts
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Caroline Marx; Stephanie Roesch; Korbinian Moeller; Christiane Benz – International Electronic Journal of Mathematics Education, 2025
Understanding part-whole relations is crucial in early mathematics education. However, both analogue and digital learning environments often lack systematic approaches to foster part-whole understanding. With the rising popularity of educational apps, it is essential to evaluate how they implement learning of part-whole relations. Accordingly,…
Descriptors: Mathematics Instruction, Computer Software, Teaching Methods, Computer Assisted Instruction
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Kerstin Huber; Maria Bannert – Journal of Computing in Higher Education, 2024
The empirical study investigates what log files and process mining can contribute to promoting successful learning. We want to show how monitoring and evaluation of learning processes can be implemented in the educational life by analyzing log files and navigation behavior. Thus, we questioned to what extent log file analyses and process mining…
Descriptors: Learning Processes, Data Analysis, Navigation (Information Systems), Student Behavior
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Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: Gaming the system -- attempting to progress through a learning activity without learning (R. Baker et al., 2008) -- is an enduring problem that reduces the efficacy of Computer Based Learning Platforms (CBLPs). Researchers made substantial progress in identifying instances when students are gaming the system (Baker et al., 2006; Dang…
Descriptors: Gamification, Program Effectiveness, Computer Assisted Instruction, Feedback (Response)
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Matt Finch; Niamh Ní Bhroin; Steffen Krüger – Prospects, 2024
In times of turbulence, uncertainty, novelty, and ambiguity--the so-called TUNA conditions--our experience of the past may prove a poor guide to the future times in which our decisions and their consequences will unfold. Under such conditions, the manufacture of scenarios that are plausible future contexts for a given issue and are designed to…
Descriptors: Educational Trends, Futures (of Society), Vignettes, Foreign Countries
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Rotem Abdu; Sofia Tancredi; Dor Abrahamson; Ramesh Balasubramaniam – Educational Studies in Mathematics, 2025
This paper combines recent developments in theories of knowledge (complex dynamic systems), technologies (embodied interactions), and research tools (multimodal data collection and analysis) to offer new insights into how conceptual mathematical understanding can emerge. A complex dynamic system view models mathematics learning in terms of a…
Descriptors: Mathematical Concepts, Mathematics Skills, Eye Movements, Coordination
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Camille Dickson-Deane; Patricia Grant; Dauran McNeil – Distance Learning, 2024
Recognizing that online teaching and learning is placed within an environment where neither the teacher nor the student has complete-control is the first step to actioning capabilities towards a humanized environment. The tool that is typically used in higher education, the learning management system (LMS), has a design that constrains learning…
Descriptors: Learning Management Systems, Empathy, Personal Autonomy, Electronic Learning
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Susana Claro; Macarena Santana; Tomás Ossandon; Sebastián Cea; José de Amesti; Daniela Santander; Mauricio Huerta – European Journal of Psychology of Education, 2024
Computer-based interventions that aim to help students endorse a growth mindset have been designed and tested in high-income countries for a number of years. However, there is no evidence of their effectiveness in middle-income nations. In those studies, students' growth mindset has traditionally been measured using surveys where students report…
Descriptors: Foreign Countries, Developing Nations, Secondary School Students, Grade 9
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Yizhou Fan; Luzhen Tang; Huixiao Le; Kejie Shen; Shufang Tan; Yueying Zhao; Yuan Shen; Xinyu Li; Dragan Gaševic – British Journal of Educational Technology, 2025
With the continuous development of technological and educational innovation, learners nowadays can obtain a variety of supports from agents such as teachers, peers, education technologies, and recently, generative artificial intelligence such as ChatGPT. In particular, there has been a surge of academic interest in human-AI collaboration and…
Descriptors: College Students, Writing Achievement, Writing Exercises, Artificial Intelligence
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Zixi Li; Curtis J. Bonk – Computer Assisted Language Learning, 2025
The research study explored online language learners' self-directed language learning (SDLL) experiences, benefits, motivations, and challenges when employing educational tools like Duolingo in an out of classroom context. To gain insights into SDLL, in-depth and semi-structured interviews with 10 Duolingo users were conducted. Study results…
Descriptors: Computer Software, Independent Study, Second Language Learning, Second Language Instruction
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Patricia Domínguez-Gómez; Flavio Celis d’Amico – Informatics in Education, 2024
The creative programming language Processing can be used as a generative architectural design tool, which allows the designer to write design instructions (algorithms) and compute them, obtaining graphical outputs of great interest. This contribution addresses the inclusion of this language in the architecture curriculum, within the context of…
Descriptors: Undergraduate Students, Architectural Education, Architecture, Courseware
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Ruiqi Deng; Yi Yang; Suqin Shen – Education and Information Technologies, 2025
Empirical evidence has consistently shown that interactive questions are an effective strategy for strengthening student learning through instructional videos. However, research has not directly addressed the crucial question of whether the beneficial effects of interactive questions in instructional videos are attributable to the presence of…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Questioning Techniques
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Tom Neuschafer – Journal of Educators Online, 2024
This research used qualitative netnography to examine the use of Duolingo German discussion boards among users of varying levels of engagement. The sample contained six participants of various levels of engagement. The criteria for selecting participants were based on usage counts in the discussion board community. This study aimed to examine…
Descriptors: Second Language Learning, Second Language Instruction, German, Computer Software
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Marioara Pascu – Cogent Education, 2024
This study explored the relationship between students' learning styles and their learning process through Kahoot in developing competencies within a target group of 89 high school students from Technical College "Dimitrie Ghika", Romania. Initially, the students' learning styles were identified using Reid's VAK model. As a second step,…
Descriptors: Cognitive Style, Learning Management Systems, Geography Instruction, Experiential Learning
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Ibrahim Dahlstrom-Hakki; Elizabeth Rowe; Jodi Asbell-Clarke; Mia Almeda – Computer-Based Learning in Context, 2024
With the prominence of assessments in education, there is an increasing need to create new forms of assessment that more accurately reflect the needs of the entire student population, particularly neurodivergent learners. To address this challenge, this paper explores the potential for using eye tracking data in a game-based learning environment…
Descriptors: College Students, Eye Movements, Physics, Science Instruction
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