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Zi-Gang Ge; Qing Li – Education and Information Technologies, 2025
The present study explores the impact of different levels of competition involved in gamified learning on adult e-learners' intrinsic motivation, learning engagement, and language learning performance. One hundred and twenty participants were evenly and randomly assigned to two groups. A gamified learning procedure with a higher level of…
Descriptors: Gamification, Adult Students, Adult Learning, Electronic Learning
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Mohammad Nizar Maulana; Agde Muzaky Kurniawan; Raden Argarini; Rimbun Rimbun; Eka Arum Cahyaning Putri – Advances in Physiology Education, 2025
Competitions outside the medical curriculum provide a platform for medical students to acquire advanced knowledge in specific medical subjects. The Indonesian Medical Physiology Olympiad (IMPhO) is the first and the largest competition in the field of physiology at the national level in Indonesia. It was held for the first time in 2017 and has…
Descriptors: Foreign Countries, Medical Education, Medical Students, Physiology
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Yanping Ma; Gail Tang – International Journal of Mathematical Education in Science and Technology, 2024
We believe that developing cultural competencies can help students learn mathematics and conversely that learning mathematical content can help students learn about themselves and others. Using frameworks introduced by Rendón (2009) and Gutiérrez (2018), we present a five-part bundle of activities for undergraduate differential equations course…
Descriptors: Calculus, Mathematics Instruction, Advanced Courses, Correlation