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Jeremy Bernier; Elisabeth R. Gee; Yuchan Gao; Luis E. Pérez Cortés; Taylor M. Kessner – Information and Learning Sciences, 2024
Purpose: The purpose of this paper reporting an exploratory pilot study is to examine how participant engagement in design thinking varies when playing and fixing (playfixing) three partially complete games (broken games). Design/methodology/approach: The data for this study consist of transcripts of five playfixing sessions with a total of 16…
Descriptors: Games, Creative Thinking, Pilot Projects, College Students
Chengzhen Liu; Qianling Huang; Geng Li; Dahong Xu; Xi Li; Zifu Shi; Shen Tu – Journal of Creative Behavior, 2024
The process of creative problem-solving (CPS) commonly demands that individuals consciously or unconsciously integrate creative ideas from a vast array of diverse information. Using a masked priming paradigm and the Chinese remote associates test (RAT), this study provides innovative behavioral evidence for the integration of multiple unconscious…
Descriptors: Creativity, Creative Thinking, Productive Thinking, Problem Solving
Zorana Ivcevic; Eliana R. Grossman; Katherine N. Cotter; Emily Nusbaum – Creativity Research Journal, 2024
How are creative ideas transformed into creative behavior, products, and achievements? We posit that this transformation is facilitated by self-regulation of creativity. The present study develops a self-report scale and provides initial evidence of validity in assessing two major aspects of self-regulation of creativity: expectations about the…
Descriptors: Adults, Creative Thinking, Creativity, Creative Development
Diksha Kharbanda; Ritesh Khunyakari – Early Childhood Education Journal, 2025
Recent literature emphasises the role of exploration, designerly play, creative thinking, and handling of materials in the beginning years of learning. This paper reports findings from a study involving 24 children (aged 4 to 10 years), where the researchers engaged with four-story contexts (tasks) that had embedded problem scenarios. In response…
Descriptors: Thinking Skills, Design, Children, Play
Simone A. Luchini; James C. Kaufman; Benjamin Goecke; Oliver Wilhelm; Yoed N. Kenett; Daisy Lei; Mathias Benedek; Janet G. van Hell; Roger E. Beaty – npj Science of Learning, 2025
Creativity is a key 21st-century skill and a consistent predictor of academic learning outcomes. Despite decades of research on creativity and learning, little is known about the cognitive mechanisms underlying their relationship. In two studies, we examined whether creativity supports associative learning through associative thinking--the ability…
Descriptors: Creativity, 21st Century Skills, Associative Learning, Association (Psychology)
Sharmin Söderström – International Journal of Mathematical Education in Science and Technology, 2024
This study focuses on computer-based formative assessment for supporting problem solving and reasoning in mathematics. To be able to assist students who find themselves in difficulties, the software suggested descriptions - diagnoses - of the encountered difficulty the students could choose from. Thereafter, the software provided metacognitive and…
Descriptors: Computer Assisted Testing, Formative Evaluation, Mathematics Instruction, Problem Solving
N. Nurmi; Herawati Susilo; I. Ibrohim; S. Suhadi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Metacognitive skills are important because they help people develop an understanding of effective strategies. This skill also helps improve one's critical thinking and creative thinking so as to be able to overcome problems in everyday life. The purpose of this research is to train students' metacognitive skills through biology learning using the…
Descriptors: Metacognition, Thinking Skills, Skill Development, Learning Strategies
Bansu Irianto Ansari; Lili Kasmini; Suci Maulina; Muslem Daud; Ully Muzakir – Mathematics Teaching Research Journal, 2024
In this post-COVID-19 era, the government policy suggests blended learning employing face-to-face and online modes. This study aims to compare the effectiveness of offline and online modes of the ANSARI (auditory, negotiation, strategies and somatic, administer information, reflections, interaction, and communications) blended learning model in…
Descriptors: Thinking Skills, Learning Strategies, Mathematics Education, Blended Learning
Johnathan Balzotti; Jamin Rowan; Mat Duerden – Experiential Learning and Teaching in Higher Education, 2025
This essay reevaluates the role of reflection in experiential learning programs, contrasting traditional solitary ref lection methods with contemporary approaches that integrate collaboration and multimodal expression. These new approaches highlight a shift toward more flexible and interactive methods, reflecting the influence of new technologies…
Descriptors: Foreign Countries, Transformative Learning, Reflection, College Students